Pillars of Eternity Post-funding Update #70: New Year Update
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The 70th Kickstarter update for Pillars of Eternity, the first for 2014, is an image-laden progress update, and brings us a look on Twin Elms' in-game art (for those who don't know, the game's second "big city"), the character sheet alpha UI, a few gods' concepts and the 3d model of the Cean Gŵla, Eternity's own take on the Banshee archetype. Here's a snip:
Features
Features have been going into the game pretty regularly.
We just recently moved to Unity 4.3 and, while this might not seem like a big deal, 4.3 has ushered in some long awaited features. Animation annotations, for example, were added to Unity. We can now call sound effects based on specific frames of animation. This makes things like footsteps possible.
A majority of our spells and abilities are in-game and usable. Josh has started auditing them and requesting changes for gameplay balance purposes. Tim has been quite busy with all of the small edits.
Strangely, one of our more minor features has gotten me the most excited. Just recently we have gotten the ability to set custom party formations and I am having a blast testing it out.