Pantheon: Rise of the Fallen Interview
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There's a new Pantheon: Rise of the Fallen interview with Brad McQuaid over at TheBitPulse, covering subjects such as the game's social features and possible future expansions. Here's a snip:
$800,000 seems like a realistic goal for your team. Have you thought about any additional features that, if you were to surpass that goal, you could potentially apply to Pantheon? Maybe something ambitious like Oculus Rift support or more server space? Perhaps something that more directly affects gameplay?
During development of any game, a lot of ideas come to the table during design. We're right at the start and we have a ton of things we'd like to do. But we also know that we need to consider each option carefully. As I mentioned above, I've learned a lot about setting realistic goals, so we're going to be very thorough when we consider new features to include in Pantheon.
Ideally, with the required funding, we'd be able to do a lot. Support for Oculus Rift is certainly up there in things we'd like to include but before we head down that road we want to make sure that we have the required resources for the base game. After that, yes! Oculus Rift and stretch goals, as well as some new ideas will definitely be looked at.
The Kickstarter campaign for the title has currently raised $364,267 and has 11 more days to go to reach its $800,000 funding goal, so in case the interview piqued your interest, feel free to check it out.