The Age of Decadence March Update
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It's time to check in for another development update on the official The Age of Decadence forums, with this particular entry sharing some details and screenshots for five new locations that the team at Iron Tower has added to the game's latest build. A few such areas:
The Arch
There are two ways to unlock it: the above-mention Library or faithful service to Lord Meru. Since the latter isn't available yet, look for the clues at the library. So, what makes this location special and why should you care?
- You should. You really, really should. It's that place where you wave Kansas good-bye.
- You will finally be able to use both the eye and the glove. How exciting.
- You will meet your old pal Esbenus. Unless you killed him, in which case you'll miss out on a beautiful relationship.
- You will make new friends. Powerful friends. From the other side.
- You can unlock Inferiae in case you failed to do so at the Library.
Inferiae
It's a desert village sitting on top of a place of power. Points of interest:
- You'll meet the very first character who's actually been inside the temple you're seeking (thus confirming that it does exist, among other things).
- Play your cards right and you'll be thrown into the underworld', which unlocks a bumpy ride that will lead you all the way to the top (of one of Maadoran's minarets). The Eye thing will come in handy there.
- You can unlock another location that will lead you to the temple. For obvious reasons, this location isn't included in this update.
- You can learn how to use one of those fancy semi-sphere consoles.
- You can learn more lore stuff and connect more dots.
The Monastery
You can unlock this location by becoming a repeat customer of the healer (heavy wounds only). Impressed by your badassery (or at least your ability to survive the most grievous of injuries), the healer will ask you to fetch an ancient elixir that will improve your self-esteem and cellular regeneration, whatever that is.
Points of interest:
- Raiders
- Ancient mysteries and sacred liquids
- Chambers deep inside a mountain
- Huge doors that can't be opened by mortal hands
- Moral choices (must have morals in the first place to qualify), otherwise just join the raiders and have yourself a lovely day, full of plundering and pillaging.