A Retrospective Look at Dark Souls II
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I'm not sure that I'm quite ready for a "retrospective" piece on From Software's Dark Souls sequel quite yet, but since the game offers a memorable (if grueling) experience, I'm not going to turn down the opportunity to read more about it. From Max Level's article:
Let's talk about the pros first. The first thing I noticed when I started the game is that it looks different. At first I wasn't sure if I liked it better or worse, but then I got to Majula. Stepping out of the dark, rocky passage from the tutorial and into the light of the sun didn't just look amazing, it felt amazing. The sun setting in the distance over the waves of the brackish ocean stirred the adventurer in me, and made me want explore even more. Once I got deeper in I recognized the same delightfully challenging obstacles and solutions that are the signature of the Souls series.Tough bosses, merciless traps, and the promise of treasure were all enough to make me fall in love with this game like I did with the others.
The developers are very aware of their signature and have added things like the torch to offer players yet another strategy in numerous situations. They have also added a character to the first town called the Emerald Herald that plays the same role as the Black Maiden in Demon's Souls. The Herald allows you to level up and reinforce your healing, but she also provides interesting information about the world of Drangleic and it's history. The developers dare the players to explore the world, and in the process, they uncover the story. That is probably my favorite thing about these games, and they haven't given it up in this one.