Wasteland 2 Video Interview
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GameSpot has published a new video interview with Chris Avellone centered around Wasteland 2. Obsidian's co-founder, who ended up working with inXile on the post-apocalyptic title thanks to a stretch goal and the good relationship between the companies, gives some interesting answers on the game's direct and indirect reactivity to the player's actions, how inXile tends to think of scenarios, and why they decided early on to ditch a morality meter (with examples based on his past experience on Knights of the Old Republic II).