Age of Wonders III Dev Journals: Cosmic Events, Frostlings, and More

There has been a slew of developer journals posted to the Age of Wonders III website since I last checked, so if you're looking for more information on the game's second expansion pack, this newsbit should help you get there. Included among them are journals on necromancer skills, cosmic events, the Dread Reaper, content refinements, the Frostling army, and even more on Frostlings:

With all the Necromancer posts you might think the upcoming DLC is just about dead things. But there is *lots* more to it. Today we take a look at one such other feature: Cosmic Events!

The great changes taking placing on Altha are sending ripples through the cosmos. Strange phenomena appear in the skies, causing dread amongst the population. The world's great leaders need to learn to adjust their strategies to deal with these events. For some events it might mean a high state of alert, while other events can create the perfect opportunity to deliver a painful blow to one's enemies.

These Cosmic phenomena are random events that change the world in some way for a number of turns. They can be toggled on or off when setting up a game. The events are of varying severity and duration, with the most cataclysmic ones happening in only the end game. When an event occurs, all players get an message, stating the type of event and duration.

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Frostlings are a race of humanoids that settled in the cold northern regions long ago. Gradually adapting to the harsh winter clime, they possess a pale complexion and large, beady, deep-blue eyes. Often called Snow Goblins or Ice Devils the Frostlings have been at constant war with people living in more comfortable climes.

After the Second Age of Wonders, the Frostlings retreated deep into the lands where winter never subsides and the sun's rays have no power. There they evolved by mating with native Frost Witches. They developed a strong resistance to cold and some Frostlings gained magical abilities.

Frostlings embark on frequent raids on warmer lands. Their seafaring skills, offensive fighting style and frost magic strike fear in the heart of the peoples they raid. But Frostlings are even more deadly in their home arctic clime, where they build big cities crafted from ice. Their matriarchal society is governed by chariot riding Frost Queens.