Blackguards 2 Patch 2.0 Released
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A second patch for Blackguards 2, one that should theoretically fix at least a number of the major problems that some players have been encountering with Daedalic Entertainment's turn-based RPG sequel, has been released on Steam. Here's the changelog:
Major Bugs:
- Fixed issues with passing blow interrupting AI scripts on special occasions
- Fixed win conditions with petrified enemies in several end game battles
- Removed two possible timing issues with Sandghost "devour" attack
- Fixed soft freeze when Kulminatio level 3 hit its target
- Fixed possible soft freezes when AI's died during their turns
- Fixed an issue with speech being interrupted if app focus was lost
- Fixed an issue that made it possible to start the campaign with only mercenaries
- Fixed Korean book font
- Fixed Problem that potentially hindered the process of Zurbaran's story
Minor Bugs:
- Fixed graphic glitches when applying overlays to pot helmet
- Fixed animation glitches in training fights
- Fixed a couple of battle-log issues with special attacks of monsters
- Improved sound fix in cut-scenes
- Fixed some issues with NPC barks
- Removed unnecessary colliders in scenes to improve performance and stability
- Improved crane load dropping precision
- Added (game over) trigger if thief in Labyrinth 3 dies before pulling the lever
- Added (game over) trigger if Cassia dies in Labyrinth 3
- Fixed alternative win condition at Niobe's estate
- Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
- Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
- Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
- Improved scripted camera movements during in-battle dialogues
- Added missing blood organ to battle of Mengbilla
- Fixed LOS issues with the inner wall in Mengbilla
- Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
- Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
- Fixed a win condition issue in the Lorfas preparation battle
- Cleaned up hex-field in Goblin mine, disabled cells with obstacles
- Improved team-AI reactions on bridge outpost battle
- Fixed an issue with the gate in defend battles of the first Chimera creator
- Fixed some minor issues in Ghouls' berserk behavior
- Fixed dialogue timing in first expedition battle
Balancing:
- lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
- Corrected Stamina consumption for several special attacks of monsters
- Increased damage output of Cassia's trained spider
- Increased fire resistance of insectoids and legionnaires
- Increased damage of daggers
- Increased stamina cost of dual wield maneuver
- Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
- Added knockdown resistance to "Standfast Catlike" spell
- Increased total adventure points gained in easy mode
- Increased parry chance of enemies in hard mode
- Trainers in Heldenrain before Jungle-fight
- Changed difficulty-value for Mengbilla and Adamant-Fights