Underworld Ascendant Updates #30-31, $777,143 and Counting
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A couple of additional updates, update 30 and update 31, have been released for the Underworld Ascendant Kickstarter crowdfunding campaign. The first celebrates the latest stretch goal that has been reached, which makes sure the Lizardman creatures will be implemented in the game, while the second describes the post-Kickstarter crowdfunding plans. Also of interest: it looks like for now the plan is to release the game in November next year.
As we post this update, we have a little less than 24 hours to go (officially the campaign ends at 8:55am ET Friday) in the Underworld Ascendant Kickstarter campaign. We've come so far, and made so many new friends! It's hard to believe it will all come to an end...
.So, we've decided that it won't!
On Friday, over at the Underworld Ascendant site the party will continue!
There, we will keep you updated, continue to have live events, keep the chatter going on our forums, and have new votes for you to share your voice. Together, we will roll forward with the adventure of bringing Underworld Ascendant to life!
We're also going to continue to crowd-fund the game, so that we can reach at least a few more of the Stretch Goals that are not reached during this Kickstarter. Understand that when other developers have done crowd-funding following a Kickstarter that the pace of funding nearly always slows way down. So it will likely take many fold longer for us to move through the upcoming stretch goals than the pace we're on now.
A slower pace is fine. Nearly all of our efforts have gone into running this campaign the past month, and it's time to shift focus to actually making the game now. The other consideration is that we want to do our best to get the game released by November 2016. Doing so means not extending out beyond the end of this year trying to reach new stretch goals, as otherwise we'd keep adding new features to the game and just extend the release date. So we'll see what Stretch Goals we can reach before the end of this year, then lock things down, and focus on balancing and polish and refinement --- which take considerable time to get right.