Grim Dawn Grim Misadventures #70
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Category: News ArchiveHits: 1886
Crate Entertainment has taken us all the way through to a 70th "Grim Misadventures" feature, during which they pour over much of what we can expect from the action RPG's soon-to-be-released Build 25 update. Factions, DoT stacking, physics optimizations, new equipment, and more are coming our way:
Updated Casting Animations
Tumbledown has been busy chipping away at new animations. Whenever you cast attack spells such as Dreeg's Evil Eye, the animation will now randomly cycle between 3 different variants.
You can also look forward to new animations for: Warcry, Field Command, Doombolt and Iskandra's Elemental Exchange as well as adjustments to the dual-gun wielding animations to help make combat feel more fluid.
New Armor, Epic Item and Faction Equipment art
Believe it or not, the artists have been making new stuff too. That includes the final art for all of our common armor (no more placeholders), the final art for all level 1-50 Unique items currently in the game and the addition of dozens of new pieces of equipment for Grim Dawn's various factions.
Bosses Heal on Kill
With the introduction of Nemesis Bosses, we added a new mechanic that allows them to regain some health whenever they kill a player. We have expanded this mechanic to most bosses in the game on Veteran difficulty or higher.
The challenge faced by the toughest monsters in the game should now be that much more meaningful.
Component Rebalancing
We took a thorough look at our Components and made revisions to many of them in order to improve your options and make your choices that much more difficult. 31 of the game's 83 Components have been updated.
In addition, several Component Blueprints have been made baseline instead of loot drops, making it easier to complete your crafting needs.