Wasteland 2 Post-funding Update #68: Certification, Director's Cut Dialogue
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inXile Entertainment has released a new Kickstarter update for Wasteland 2 to announce that the Director's Cut version of the title has passed certification for both Microsoft and Sony. This means that the game is well on track for its October 13th (October 16th in Europe) release date on consoles, the same day as the PC version's release.
Here's a snippet:
We come to you now with what may be one of our last couple of updates before the release of Wasteland 2 Director's Cut on PC and consoles! Over the last few weeks, we've hit some great milestones on the way to the Director's cut release, including passing certification for both Microsoft and Sony. This gives our retail distribution partner, Deep Silver, enough time to manufacture and ship copies of the game all over the globe, prior to our release date (October 13th in North America and October 16th for the rest of the world).
The certification process with console manufacturers is required before either Microsoft or Sony will feel comfortable that the software follows a series of standards. While not glamourous, they are meant to ensure that games will uniformly handle a large list of issues that players might encounter while enjoying games on their consoles. This process is quite stressful (as attention to detail is imperative), but always feel like a nice accomplishment when you get the approval email. High fives were most definitely in order on approval day.
PC, Mac, and Linux Director's Cut Released October 13th
The PC, Mac, and Linux versions of the Director's Cut will all be available for you to download and play on October 13th, no matter where you live in the world. If you have the game on Steam or GOG, it will be automatically unlocked for you to enjoy on that date.
The final month and a half of remaining time before release will be spent on some final touches as well as integrating full controller support on PC for those of you who would like to play it that way. We will continue to refine the interface, quirks, perks, precision strikes and combat scenarios until they pry our hands off the code.
Additionally, we also get to see a few more screenshots that showcase the revamped graphics, and hear a few samples of the new voice acted dialogue. Characters that previously had no voice acting, like Scotchmo, the drunkard companion, or Vulture's Cry, now have voiced dialogue. From what I can hear, the voice acting's quality is in line with the original release, which was decent but not quite on par with the big cinematic releases.