Dragon Age: Inquisition - Trespasser Reviews
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BioWare's Trespasser DLC for Dragon Age: Inquisition has been checked out by a number of websites since it was released earlier this month, with the resulting reviews being primarily favorable. Let's round them up.
Kotaku gives it a "Yes":
The final 20 minutes of Trespasser answers questions many players have had since Solas first revealed his true nature at the end of Inquisition. Those answers, which I won't spoil here, are satisfying and even occasionally shocking, particularly for Dragon Age nerds like me. One lore-bomb in particular should completely redefine our understanding of the metaphysical history of Thedas, and lest you think the Dragon Age writing team simply made all this shit up at the last minute, Solas' motivations were hinted at and even outright revealed during the core game. It really does seem as though Inquisition's writers knew where they were going the whole time.
PC Gamer gives it a 77/100:
There's not much in the way of side-content, either. A few optional fights offer hidden treasures, and exploration can uncover stat bonuses. Trespasser also adds optional difficulty modifiers to the main game everything from nerfing health potions to buffing bears that offer the chance at special rewards. Ultimately, though, Trespasser is first and foremost Inquisition's epilogue. It offers a long, twisting mission, fun character moments and a satisfying pay-off. It's uneven, but worthwhile just about justifying its £12/$15 price.
Emtertainment Monthly gives it a 10/10:
Inquisition was amazing, with so much riding on it, and though there are many issues which have been discussed since launch, overall it was an impressive title, and still is. With BioWare's focus turning to Mass Effect: Andromeda, it is unlikely we will see Dragon Age 4 until after that game launches. But the end of Trespasser clearly sets up where the sequel will take place, and with the success of Inquisition, it would be truly surprising if the fourth title did not get greenlit. For now, though, players can finally bring an end to their Inquisitor's arc, and find many answers as well as a few more questions. Until the next trip to Thedas, this is a strong note to end on.
GameWatcher gives it an 8.5/10:
Bioware have this annoying habit of making at least one of their expensive DLC packs indispensible to the overall series storyline, and they've done it again: if you're planning on playing Dragon Age 4 you need to play Trespasser. Fortunately it's worth it, although not without a big (but). The story continues well, brings in consequences to loads of your previous decisions then adds seismic new ones, and even takes time for some humorous moments. In terms of gameplay it feels more in tone with Origins than Inquisition, which I'm fine with. but if you're expecting a gigantic new area to explore like previous DLC Jaws of Hakkon you'll be sorely disappointed, and it won't last you more than a few hours so that £11.99/$14.99 price is still too high. Nevertheless for this Dragon Age fan Trespasser was a hugely satisfying end to Inquisition, and the final choice alone will have huge ramifications. Roll on Dragon Age 4.
GameRevolution gives it a 4.5/5:
Trespasser is one of the best DLCs in recent memory. It could be argued that Trespasser should have been a part of the original game since it wraps up Dragon Age: Inquisition so cleanly, but it does resonate as a distinct epilogue and holds up to the test of what should count as extra content. Apart from a few quibbles, Trespasser treats its cast of characters, the main game, and the Dragon Age series respectfully, balancing fan-service nods, thoughtful level design, and robust combat. For that, it's close to being a miracle.
And HardcoreGamer gives it a 4/5:
A common complaint about previous Inquisition DLC was that it didn't add anything to the main story, that it had no consequence. Not so here, where consequences abound. Whether it's the consequences of a companion's personal quest, or the fate of the Inquisition itself, it all matters. Trespasser goes a long way to prove that Bioware really does listen to what fans have to say without feeling like it's pandering.