Serpent in the Staglands Developers Announce Copper Dreams
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Whalenought Studios, the wife-and-husband team that previously developed Serpent in the Staglands, has announced its next title: Copper Dreams. It's a sci-fi RPG clearly inspired by the 80s cyberpunk aesthetic, that promises to feature turn-based combat with an emphasis on timing, a stealth system that will take "realtime shadows, sounds and enemy vision" into account, cybernetic upgrades, and a vast amount of usable items.
That's about all that we know about the game so far, largely because of the launch of the official website:
AN OPEN CITY
Dumped onto the island world of Calitana, you are one of hundreds drafted to ease the overcrowding that is rapidly miring the citizens of Earth in famine, violence and poverty. Once a beacon of hope, the isolated Calitana quickly devolved from lustrous to disastrous, unable to support its settlers, and overrun with unbridled corruption and lawless syndicates.
From waterways to rooftops, adaptability on the island means scaling the city heights, be it to avoid syndicate eyes or to explore the depths and secrets within. An isometric, fully 3d world allows for vertical freedom and movement. Traverse through districts by vaulting through windows, grappling hook to decks above, or jumping building to building. There's no way off Calitana, but there are a myriad of ways through it.
TURN-BASED COMBAT
TIME-BASED RESOLUTION
Engage enemies in strategic, turn-based combat with time-based resolution. Execution time for a turn's actions adds an extra tactical element, and gauging when to attack, hide, intercept or engage in a full-party assault can turn the tide of battle in your favor.
The means to survival not only rests in strategic planning, but the tools and training at your disposal. A variety of ammunition and weapons carry different strengths for different situations, and skills like engineering and chemistry widen your range of tactics in combat.
The game is meant to be released in 2016. We'll keep an eye on the official website and the developer's blog for more info.