Might & Magic Heroes VII v1.6 Patch Released

Ubisoft and Limbic recently released a version 1.6 patch for Might & Magic Heroes VII, marking yet another chapter in the team's progress toward a bug-reduced and optimized installment in the strategy/RPG series. This particular update also includes a new skirmish map and Steam Workshop integration, so there's quite a bit to be excited about:

General:
  • [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
  • [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  • [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  • [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  • [Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
  • [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  • [Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  • [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
  • [Implemented] A Tutorial Map is now available in the Tutorial Menu.
  • [Implemented] Added new neutral elite creature "Efreet".
  • [Implemented] Support for Steam Workshop.
  • [Improved] Content Scanning when enterring the menu.
Gameplay:
  • [Fixed] Animation speeds for creatures affected by TimeControl spell
  • [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
  • [Fixed] Sound corruption when hovering creatures using spells that push them
  • [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
  • [Fixed] Animation getting stuck in recruitment window when switching aoc's
  • [Improved]  A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
Balancing:
  • Reduced gold cost of elite and champion creatures.
  • Decreased bonus of core dwelling growth upgrades.
  • Set damage type of Pixies and Sprites to "Might".
  • Increased cooldown of Dragon Vein from daily to weekly.
  • Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
  • Reduced randomness in Fire Wall spell damage variation.
  • Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
  • Nerfed Warlord's Fury ability.
  • Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  • Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  • Buffed Paragon skill rank effects.
  • Changed bonus of "Gladiator Helmet" to +2 Might
Multiplayer:
  • [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
  • [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
  • [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
  • [Fixed] Game going OOS in rare cases right at the start of the match
  • [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
  • [Fixed] Game going OOS in rare cases during the AI's turn.
  • [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
  • [Fixed] Game going OOS after loading a multiplayer savegame.
  • [Fixed] GUI being available to early for the Host while still being in AI's turn.
  • [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
  • [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
  • [Fixed] Adventure map hero tooltip getting displayed during another players combat.
  • [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
  • [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
  • [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
  • [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
  • [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.
Level Design:
  • [Implemented] Global Cooling skirmish map
  • [Implemented] Two autumn, Sylvan themed combat maps
  • Scenario Mirym's Journey
    • [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
  • Scenario The Story of Solmyr and the Efreet
    • [Fixed] Player can choose Factions for AI 4
  • Irresponsible Wars
    • [Fixed] Area of control of 'player 5' to include Sawmill.
    • [Fixed] An unreachable stack of creatures in the top right corner of the surface.
  • Ivan Map 2
    • [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  • Stronghold 3
    • [Fixed] Map will not end if an enemy remains on the Castelroc-island
  • Stronghold 4
    • [Fixed] House Materia would not end his turn after fighting in the Fort
    • [Improvement] Questmarker for Quest Teamwork added
  • Necropolis 3
    • [Fixed] Sounds of previous Sequence are playing after loading a savegame
  • Necropolis 5
    • [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)

  • Academy 2
    • [Fixed] Masfars Ultimate Paragon Skill has no description
  • Haven 3
    • [Fixed] Pressing ESC to skip Intro leads to a blocker
  • Haven 2
    • [Fixed] Skipping Dialogues with ESC leads to a blocker
Editor:
  • Script Editor
    • * New triggers
      • * Hero won at Battle Site
      • * Hero lost at Battle Site
    • * New conditions
      • * Quest is pending/activated/completed/failed
      • * Event is activated/deactivated
      • * Player is from Faction
      • * Building is from Faction
      • * Army has Creatures
      • * Army has Creatures from Faction
      • * Army is commanded by Hero
      • * Army is commanded by Hero from Faction
      • * Army is controlled by Player
      • * Army is controlled by Player from Faction
    • * New actions
      • * Activate Event
      • * Deactivate Event
      • * Fire Event
      • * Fail Quest
      • * Advance Quest Objective Stage
      • * Complete Objective
      • * Fail Objective
      • * Remove Minimap Tracking Object
      • * Set Dwelling Creatures Pool
      • * Set Town Dwelling Creature Pool
  • [Fixed] PlayerStarts spawn Heroes that are disabled from map properties
  • [Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
  • [Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
  • [Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
  • [Fixed] Dark lighting in the Editor's minimap and 2D views
  • [Fixed] Forbidden spells could still appear in Arcane Shrines
  • [Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
  • Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead
  • RMG
    • * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
    • * Fixed some buildings sinking into the terrain
    • * Speed optimization
    • * Increased the size of the Normal template and tweaked it to allow 4 players
    • * Building placement balancing and tweaks
    • * Fixed a crash from selecting 200% neutral army strength
  • [Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
  • [Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
  • [Improved] Added visual feedback if creatures are received
  • [Improved] Polished Editor GUI
  • [Implemented] Any change in Event state will now update quest status
  • [Implemented] Mermaid to Creature Tool
  • [Implemented] Custom Heroes/Artifacts are now listed first
  • [Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns