Seven Dragon Saga Development Update, New Screenshots
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The December update for Seven Dragon Saga is up on Facebook and it includes a handful of new screenshots for the title showcasing a battle scene and a WIP UI, and a write-up explaining the rationale behind the developers' choices in terms of camera and user interface:
We've been chattering about the re-release of some of our old SSI games, so we thought we'd show you some current images of Seven Dragon Saga, the new one we've been grinding on. As you can see above, the environments have significantly improved. The player can rotate and zoom the camera, so they can get a good feel of the world, spot NPCs, and enemies, and plan their missions. We use real time lighting, so the shadows are dynamic, and we can shift from day to night without issue.
Along the bottom of the screen is our main user interface, sans final icons. Each diamond would represent a possible action, color coded by the size of the action (characters get one big, one medium and one small action each turn.) Hover over an icon and it will describe the skill. The sword and shield icon allows for changing weapon sets, such as dual blades to a bow.
I have to admit, I wasn't expecting the developers at TSI to land on their feet after the cancellation of Seven Dragon Saga's Kickstarter, but I'm certainly glad to be proven wrong so far. The material they've shown so far would certainly be more interesting for a new crowdfunding campaign.