Might & Magic Heroes VII v1.8 Patch and LToA Episode Two Released
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Might & Magic Heroes VII has been updated with a new v1.8 patch, which brings an assortment of fixes to the turn-based strategy/RPG while also introducing the second half of the game's free DLC, The Tales of Axeoth: Every Dog Has His Day. More information about the second episode can be found here, while the patch notes are below:
General
We have fixed-
Gameplay
- If a magic guild is prebuilt in a town, the player can`t set its specialization.
- In some campaigns, players can get stuck when spamming ESC during scripted scenes.
- Pathfinding ability and Pathfinder specialization.
- And more
We have implemented-
And improved-
- Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
- Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.Altars and Seals now show up on the minimap.
- And more
Multiplayer
- The random Skilling Popup has been visually overhauled.
We have fixed several bugs-
We have improved-
- A bug where the game would go out of synch when deploying more than 7 stacks in combat
- A bug where the hero got deselected at the start of a new turn.
- A bug where the game gets stuck when the AI attacked an empty town.
- A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
- A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
- A bug that caused the game to go Out of synch sometimes when a hero died.
- And more
Level Design
- Made Duel Multiplayer sessions more stable.
We have fixed a few issues with Stronghold Map 2 and 3, Dungeon Map 2 and 3 and Scenario Timber Wars.
See patch notes for more details.
Editor The Editor also has had fixes, improvements and implements, including;
AI Settings have several implements;
- Object Properties;
- Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
- Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
- Dragon Utopia/Elemental Forge Properties and Merchant Properties fixed crashes
- Implemented an increased level cap from 30- 999 in Hero Properties and fixed a crash when assigning a hero to a creature army with an unset warfare unit.
- A couple of fixes and implements to Town Properties
- For Map Properties, fixed Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
- The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
- Implemented, Increased level cap from 30 to 999.
Several fixes, implements and improvements for the Script Editor including;
- AI tab to Town Properties.
- AI ignore setting to Armies and Buildings.
- AI border control setting to Armies.
- AI stay in Area of Control setting to Armies.
Plus, fixes to Unreal Editor, Campaign Editor, Layer Tools and Audio.
- Fixed, Script Editor does not save if the map name contains spaces
- Added proper councillor names to the SpeakerType selection of dialogue lines.
- Increased level cap from 30 to 999 in "Hero reached level" action.
AI (edited)
- Added Wait action to the Combat AI
- Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
- Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
- Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/unit
- Adventure AI now uses Forts and external Dwellings more readily
- Fixed smaller numerous bugs with AI scoring
Regards
The M&M Team