Warhammer 40,000: Inquisitor - Martyr to Feature Destructive Environments

In a new blog post accompanied by a new wallpaper and trailer, the team at Neocore Games talks about the destructive environment we'll be able to interact with in their upcoming action RPG, the engine that powers this destruction, the cover system they're incorporating, and more. Check out the video:



And here's a bit from the blog post itself:

The new 3D engine paired with updated physics produces a great variety of how different attacks affect the environment. The terrain and obstacles will bear permanent battle scars after an encounter, revealing underlying, damaged surfaces. Impacts have their own characteristics.

Kinetic weapons can tear chunks out of walls, floor panels, throwing rubble and dust in the air. Energy weapons leave glowing hot, molten pockmarks or simply vaporize whole sections. Hazardous objects like pressurised containers, military ordnance can explode upon impact, creating a physical blowback effect, crippling all creatures and objects caught in the blast.

The centerpiece of the new system is cover. Covers are dedicated, fixed obstacles providing a more realistic approach to close range, visceral firefights. Depending on their size and facing, creatures can effectively employ these positions to mitigate incoming damage. Type and build material greatly influences how much punishment an obstacle can absorb, but most can be destroyed over time.