Dark Souls III Patch v1.05 Released
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A new patch for Dark Souls III, the latest and very likely last title in From Software's dark fantasy action-RPG series, has been released today. The full changelog can be found on Reddit, thanks to a post from a Bandai Namco community manager. I'll embed it below:
- Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
- The Rinfinger Leonhard quest will now start properly after the removal of the restriction on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
- Trophies will now unlock correctly even if the required item is sent directly to the storage.
- Fixed a Skill being changed based on a right hand weapon when equipping White Hair Talisman on the left hand while holding the Sacred Flame with both hands
- The Horsehoof Ring (which increases stamina drains of ATK) will no longer affect other attacks besides its initial effect on kicks.
- It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
- Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
- Fixed a spell animation and effect not synching up when using the magic repetitively.
- Fixed when summoning the white phantom NPC under a certain circumstance, the character's collision will properly function nullifying all enemy attacks.
- Fixed issue where skills could be performed even when a certain amount of FP was not available.
- Adjusted the attack cancel parameters of some curved swords attacks.
- Adjusted the attack power and skills of fist and claw weapons.
- Adjusted the skills of twin blade weapons.
- Fixed the scythe not penetrating shields at close distances.
- Adjusted stamina consumption and attack cancel parameters for rapier weapons.
- Adjusted the attack collision for the washing pole weapon.
- Adjusted parameters of Farron Hail and Busting Fireball.
- Adjusted casting speed, stamina consumption, cancel timing of some Spells.
- Increased the number of arrows/bolts that can be possessed.
- During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
- During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
- During online multiplayer: When the player is summoned during a boss battle, the boss will no longer become motionless even after the player is back to his/her world.
- The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
- The voice chat icon will now remain visible when the HUD display is set to "Auto."
- Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
- Other game balance parameters have been adjusted.
- Several game flaws fixed.
Considering the vagueness of these notes (and similar notes From Software has deployed in the past), I'd recommend keeping an eye on the Dark Souls 3 sub-reddit and other similar communities to get a full idea of the scope of this patch's changes, as the game's most active players are very likely to test all changes and note down the minute value changes.