Dex Coming to PS Vita and Wii U, "What is Cyberpunk?" Blog Entry

Following the cyberpunk RPG's release on Xbox One and PlayStation 4 back on July 8th, the team at Dreadlocks hit us up with another announcement regarding a forthcoming update to the game, their plans to bring the game to the PS Vita and Wii U, and the posting of a "What is Cyberpunk" blog entry on their official website. First, the announcement itself:

As you may already know, our multi-award winning game, Dex, has just been released for gaming consoles Xbox One and PS4. A free update, which we’re currently developing, will also follow soon; this will fix more bugs and optimize the game’s performance so as to refine the smoothness of play.

We are also aiming up work on porting Dex to other platforms. At the moment we’re close to finalizing a version for PS Vita and we’re also just about to re-direct resources to start getting Dex ready for WiiU.

We’re aware of your sworn love of cyberpunk worlds, so we’ve decided to publish a set of our own original articles on the genre. You can read the first article, ‚What is Cyberpunk?‘, on our blog, here: http://en.dreadlocks.cz/blog/. We’d be grateful if you could keep an eye on this blog – our aim is to release one article like this each week.

We’re also preparing a Dex update for the PC version. In addition to more bugfixes and deeper optimization, it will also bring Spanish localization to the game. This update will be released on Monday 1st August on Steam, with GoG and Humble Store a few days later (but in the same week).

We’d also like to take this opportunity to share a photo collection of the best cosplays of Dex that arrived in our mailbox. We’re over the moon that Dex is getting so much attention from cosplayers around the globe.


And then an excerpt from the blog article:

The word “Cyber” has its roots in cybernetics, which is the discipline of studying systems (biological, social, and artificial) and the transfer of information within them. It is closely connected with information, interaction, AI, and communication and therefore also with social control, which is one of the frequent motives of cyberpunk works.

“Punk” as a social phenomenon emerged in the 1970s as the stepchild of several Western underground cultures infused by the violent irreverence of punk-rock music. It strove to shock and deconstruct social norms by emphasizing freedom of the individual and opposition toward authorities. Punk is frequently connected with anarchist ideas, anti-capitalism, promiscuous sex, and recreational use of drugs.

The term “cyberpunk” sets the powerful system of technologically advanced society in conflict with the freedom of individual. The situation is well captured by the phrase “high tech – low life.”

Cyberpunk suggests a vision of the world where technological advancement greatly surpasses humaneness and technology becomes humanity’s own whip instead of its tool.