Deus Ex: Mankind Divided Performance Analysis
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The folks at Digital Foundry have finally produced their complete analysis of Deus Ex: Mankind Divided's performance and technical make-up. In short, they seem to be on the positive end of impressions as far of the PC version goes and seem to have good words about the console versions of the game too:
The increase in performance in certainly a great benefit for the PC version, but it's the ability to adjust various settings independently that helps most here. The sharpening filter, which we're not too keen on, can be disabled here and the resulting image is much more attractive. Some of the additional visual features on display are also nice - per-object motion blur is exclusive to the PC version, as are contact hardened shadows. This ability to tweak the game can result in a much improved overall presentation across the board.
That said, some users have complained about mouse acceleration and overly sensitive default settings. It's hard to ascertain where the problem lies specifically, but there's certainly something going on with the mouse input in the game which requires tweaking to reach a palatable state. We also noticed issues with the HUD - it's possible to disable all HUD elements for screenshot purposes but certain pop-ups are impossible to remove making this more frustrating than it should be.
Ultimately, though, Deus Ex: Mankind Divided is looking to be a great game no matter where you play it. The PC version offers the smoothest possible experience provided you have the hardware to handle it, but the console versions are still very good. Of the two, the PlayStation 4 version has an advantage with a smoother frame-rate, a higher resolution and shorter loading times. We'll know more as we finish testing the game this week. In the next few days, look out for a more detailed look at the graphical features available in the game and how the various PC settings stack up.
Update: Digital Foundry has also published a full video rundown of the PC version's settings, in case you're interested: