Wolcen: Lords of Mayhem Update 0.3.3 Released
-
Category: News ArchiveHits: 1574
Earlier this month we saw Wolcen: Lords of Mayhem, an action-RPG currently playable in early access on Steam after a successful Kickstarter Campaign, updated to version 0.3.3. Alongside the numerous bug fixes and balance changes we normally receive, there was also the addition of some noteworthy Quality of Life changes. These changes include, among others, new and improved tooltips for item comparison, to make picking the best gear easier, and huge improvements to the way the files of the game are packed, meaning download sizes are reduced from 8 gigabytes per patch to just 1.5 gigabytes. First, a new trailer highlighting ranged combat and the ghoul:
And here's the full changelog is below for you to peruse:
GENERAL:
* Modified: Since a few alterations have been made to the organization of the Tree, we had to reset your progression.
VISUALS:
* Improved: More visual variety for the Orc Brutes.
* Fixed: The ambient player light was disabled by default
* Improved: svoTI DiffuseBias in the Passive Skills Tree, to have the exact same render with and without GI
* Fixed: Shadow quality was set to low at startup
UI:
* New: Interaction progression bar for book learning, teleporting back to town and charged attacks
* New: Generic popup window to display messages and errors (brace for error 37)
* New: New item details and items comparison UI. Numerous bug related to the old UI have been fixed.
* Fixed: Magic Find was sometimes wrongly displayed in the Character Sheet.
* Fixed: ROS Delimitation Bars were sometimes showing a little at the center of the UI when not using skills
* Fixed: Pressing the worldmap shortcut on the character list/customization screen twice displayed the in-game UI.
* Fixed: Pressing the “Next” arrow button on the dialog menu could cause the player to move in certain resolutions, causing the dialog to abort
* Modified: Important numbers in Passive Skills tooltips are now colored in white.
* Modified: 7 new .pak dedicated to UI for smaller patches
* Modified: The durability have been removed from the UI as it has no effect in the game yet
* Improved: Icons weapon size and quality
* Improved: UI Z-order using layer system
HOUSING:
* Improved: Lighting quality of some windows in Very High Quality (shadows)
* Improved: UI images compression, size divided by 3 for the same quality
AUDIO:
* New: Melee, impact, and gore sounds for every weapon. Still WIP
ENVIRONMENT:
* Fixed: When you changed character from a dungeon or when it rains, not everything was reinitialized.
* Improved: Adjustments on the time of day and the fog
* Improved: Optimization of some dungeons, improving loading times and performance
LOCALIZATION:
* Fixed: “Cannot replace default skills” string was not localized.
* Fixed: “Saturation” string in the character customization was not localized
* New: Weapons types are now localized.
* New: Potions types are now localized.
* New: Potions, Ingredients, Gems and Tomes are now localized.
* Community localization updates
GAMEPLAY:
* New: Six new daggers.
* New: Six new belts.
* New: Two new amulets.
* New: Two new rings.
* Modified: Harvester and Prosecutor weapons will now drop as legendaries.
* Modified: Item Gold Values have been revamped and are now function of the Item itself, its type, level, rarity, quality, durability and affixes number and power. It will take a little time to balance gold and price curves.
* Modified: Item now sell for approximately 1/13 of their Gold Value, instead of 1/20.
* Modified: Increased average health of enemies per level.
* Modified: Amulets and Rings shouldn’t drop before level 4 now.
* Modified: Removed damage penalty for dual wield’s final hit of the combo.
* Modified: Tweaked Combo Cleave Angles to better match attack animations.
* Modified: Removed Armor Efficiency from the templar boots.
* Modified: Slightly raised drop chance of gloves.
* Modified: Balanced Default Gameplay values : Base Critical Chance and Spell Critical Chance, Critical Chance per Dexterity point, Spell Critical Chance per Power point, Critical Damage per Strength point, Movement Speed per Dexterity point.
* Modified: Reduced base Bleeding Damage per stack at High level.
* Modified: Critical Damage percent affix has been tweaked and now only rolls and rare or legendary weapons.
* Modified: Cleave Factor is now set on a per-weapon basis, based on the weapon’s sharpness.
* Modified: Tweaked weapon ranges to better match their visual.
* Modified: Removed damage per level on some combos.
* Modified: Removed Armor Efficiency from capes.
* Modified: Decreased base Health of the Skeleton Overlord.
* Modified: Brutal Strike now drops at level 6.
* Modified: Increased health pool of butchers, vomitters, orc champions and skull crushers.
* Modified: Added some armor to most orcs.
* Modified: Removed base damage point that was added to all melee attacks.
* Modified: Increased spell damage per power point.
* Modified: Decreased drop chance of accessories and potions.
* Fixed: Daggers now have 7% armor piercing by default instead of 50%.
AFFIXES:
* New: Gold Find affix (rolls on amulets, rings, belts and gloves).
* Modified: The “All attributes” affix should not roll on magical items anymore.
* Modified: Decreased amount of attributes points given by affixes.
* Modified: Decreased amount of Thorns given by affixes.
* Modified: Various balance changes to affixes.
ACTIVE SKILLS:
* Modified: Decreased Brutal Strike transfer time.
* Modified: Decreased Chain Lightning damage per level.
* Modified: Added a transfer time to weapon special attacks.
* Modified: Whirlwind’s rate of fire has been increased.
* Modified: Whirlwind’s transfer time has been decreased.
* Modified: Whirlwind now deals 80% weapon damage.
* Fixed: Dual Daggers Rend does not do damage based on maximum health anymore. It now inflicts a static amount of bleed damage per second.
PASSIVE SKILLS:
* New: 2 new skills in the Assassin section.
Legionary
* Modified: Hard Punch has been rebalanced.
Trickster
* Modified: Moved Range Mastery and Offensive Roll, in order to have a more generic central path that can be enjoyed by almost all play-styles.
* Modified: Perfect Dodge is now called Gifted and works for Block as well as Dodge.
* Modified: Gifted, Close Hunt, Concussive Dash, Range Mastery and Evasion Extended have been rebalanced.
* Modified: Swapped Counter-Shot and Path to Betrayal.
* Modified: Swapped Artery Slicing and Gifted.
* Modified: A new exit link has been added at the end of the “Ranged” branch of the section, so that access to the third ring can be done through each branch.
* Modified: Exit link in the “Dash” branch is no more made through Offensive Mobility, but through Lethal Strikes.
Assassin
* New: Fracture skill, which lower your enemy’s Resistances on Critical Strike, very useful against Elites and Bosses.
* New: Perforation skill, which increases your Armor Piercing on Critical Strikes, useful against well protected foes.
* Modified: Mercyless now also works on Bleeding enemies, not just Poisoned ones.
* Modified: Swapped Mercyless and Surgeon.
* Modified: Swapped Furtivity and Dual Daggers Mastery.
* Modified: Mercyless, Surgeon, Assassination, Chained Executions, Deadlier Poison, First Strike, Unexpected Trouble and Venom have been rebalanced.
* Modified: Deadlier Poison and Venom have been moved away from the central path.
Gladiator
* Modified: Wide Reach and Heavy Strike have been rebalanced.
Warden
* Modified: Offensive Protection, Elemental Regeneration, Muscularity, Iron Health and Rooted have been rebalanced. Guardian
* Modified: Protective Gear, Inner Shield and Heavy Armor Mastery have been rebalanced.
Thief
* Modified: Vulnerable Opening has been rebalanced.