Hero-U: Rogue to Redemption Post-funding Update #86
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Hero-U: Rogue to Redemption has received a new post-funding Kickstarter update. Given the time of year, developers extend their holiday well-wishes via a virtual postcard.
On a more serious note, the update provides details regarding the shipping of physical goods to the backers. Additionally, it outlines the progress made on the game over the past year, announces the search for a Unity programmer, and promotes a crowdfunding opportunity for Crowfall RPG on Indiegogo.
A short excerpt:
2016 has been a roller-coaster ride for us. There have been some great and exciting moments, and some sad and terrifying ones. If I needed to describe it all in one word, it would be “unpredictable”. Sadly, I could use the same word to describe most of the development of Hero-U: Rogue to Redemption.
The hardest part of running a small indie business has been turnover. To date, we’ve had about 30 people work on Hero-U, but currently we’re down to four regular developers, three occasional contributors, and Lori and me. Health, family, and computer issues have cost almost every team member at least a month during the year, and much more for some. I’m not going to go into details, but many events unrelated to the project have created huge stress for us and the team this year. These challenges have continually impacted the schedule, but we’ll keep pushing until the game is done.
On the positive side, we’ve made tremendous progress with the game. I’m personally funding it at this point, and that’s appropriate. “With great risk comes great reward.” – Dungeonmaster or maybe the D&D Player Handbook. Fortunately, Lori and I turned 60 while working on Hero-U, which opens access to our retirement accounts. We’ll try not to exhaust them, but the game comes first! We’re much too young to actually retire.