Forged of Blood Kickstarter Campaign Unsuccessful, Final Update
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Forged of Blood, a tactical turn-based RPG, didn't manage to secure the necessary funds through Kickstarter. This comes as no surprise to anyone who was following the campaign. The big question now is what's next for the Critical Forge guys? Currently, the game is in a pre-alpha state and one way or another, the developers intend to finish the project. We wish them the best of luck.
The final campaign update tries to explain what went wrong and gives a shout-out to another tactical game currently on Kickstarter – Fort Triumph. Here's an excerpt:
We want to take this time to express just how grateful we all are for the support we’ve received in these last couple months. Though our campaign ends with a bit of a whimper, we will continue to develop Forged of Blood as promised and we’re still firm on our 2018 release date. So, we know that many of you will have questions and we’re going to do our best to answer them here - starting with the three big questions we asked ourselves when we first started development on Forged of Blood:In our push to get a build to show for both PAX East and Kickstarter, we’ve managed to answer the first two questions easily. Our pre-alpha demo provided a solid proof of concept in our ability and in the entertainment value of our game. We were able to prove to ourselves that yes: Forged of Blood as we envisioned it is well within our grasp, and perhaps more importantly: it is actually a lot of fun. When it came to the TRPG players out there, the few that got the chance to play the build thoroughly enjoyed it and saw the nuances in our system even at the pre-alpha stage. Now to be entirely honest, the jury is still out on Question 3, and given how we’re ending this campaign it would be fair for some to say that this venture is not financially viable. However, we went into it as a passion project, and we’ll see it through knowing that we will enter 2018 with a game that our fans will love.
- Do we actually have the capability to make the game we have always wanted?
- Will our vision resonate with Tactical RPG players?
- Will the game be economically sustainable to allow us to continue doing what we love to do everyday?