Phoenix Point Update #8, $564,748 and Counting
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The latest Fig update for Phoenix Point showcases an example of vehicle design, talks a bit about doomsday viruses, and answers a couple of common questions. Have a look:
Vehicle Design
Borislav and Svetoslav had created our first vehicle design. This is an armored car based on a New Jericho design. It can transport 8 soldiers comfortably, and has one manned gun turret.
Some More Questions Answered
How will the shooting work? Will it have more realistic ballistics simulation?
Currently we have a system similar to modern XCOMs. We will soon implement and test a more simulated ballistics system, but we have to solve some interface/feedback issues. The player needs to have a some idea of what kind of damage might be expected from a particular position. The cover system will obviously be different, and it also needs to integrate with the hit location system. We have a plan - but we don’t know how well it works yet.
How will research work? Will there be a UFOpedia like classic X-COM?
Research will be based on a tech tree which will be revealed as the game is played. Each of the factions possesses some unique tech at the start of the game, and they will engage in their own research and development. You can acquire their tech, and there will be some unique options for the player based on combined tech from two or more factions. There will be a UFOpedia style database, for sure.
And then, there's also The Curator short story for your leisurely reading.