Mass Effect: Andromeda Patch 1.08 Revealed
-
Category: News ArchiveHits: 2326
The patch notes for the upcoming Mass Effect: Andromeda patch v1.08, to be released June 8, 2017, are now available. The patch tweaks a few things, improves the character creation process, and expands the romance options for Scott Ryder. Here's the changelog:
Single playerMultiplayer
- Ryder’s appearance can now be changed onboard the Tempest
- Expanded the range of options available in the character creator
- Jaal can now be romanced by Scott Ryder
- Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
- Fixed issue with Nomad upgrades Shield Crafting quest
- Nexus level and cryo pod points are retroactively granted
- Vendors now carry weapon mods for Level 60-71 players
- Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
- Improved clarity of descriptions for augmentations
- Plasma Charge system now works properly for shotguns
- Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
- [PC] Added experimental support for Dolby Vision™ technology
- Stealth Grid challenge now increments properly
- Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
- Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
- Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
- Fixed issue that prevented melee attacks if the revive icon was near center screen
- Fixed issue where ammo pick-up audio incorrectly played
- Fixed issue where Backlash could malfunction while moving
- Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
- Fixed issue where weight reduction modifications wouldn’t reduce weight
- The Revive Pack Transmitter now displays the revive radius in the loadout screen
- Equipping the Cobra RPG now interrupts reloading
- Player turns to Adhi when getting synced to avoid teleportation issue
- Fixed issue where enemies would occasionally enter T-pose when hit
- Improved visual and audio cues for player ready status in Multiplayer lobbies
- Added “Lights” option to customization options