Divinity: Original Sin II v3.0.146.559 Patch Live
-
Category: News ArchiveHits: 4253
A new, sizable patch is now live for Larian Studios' recently released RPG Divinity: Original Sin II. This patch v3.0.146.559, otherwise known simply as Patch 3, adds a number of quality of life improvements, tweaks a few skills and environmental interactions, and fixes a metric tons of bugs in order to make your journey through Rivellon a more pleasant experience.
Here's an excerpt from the extensive patch notes:
Like said it´s big. But big is good because this update should address the most important issues you’ve been flagging. In addition to the obligatory bug fixes and balancing changes, this patch contains a number of content changes that should make your journal clearer and your journey through Arx smoother.
Check it out and remember to leave more feedback for us in the forums!
The Larian Team
Improvements and changesBug Fixes
- Improved and added several quest status updates in the Journal
- Fixed several quests not closing properly or when expected
- Spider legs now correctly prevent player from getting Webbed
- Tweaked frequency of certain automated dialogs
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
- Save/load screen has been reskinned
- Removed camera shake from poison damage over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion difficulty in Arx
- Pressing the right mouse button now stops all characters’ movement chained to the current character
- Reskinned lobby and serverlist
- Improved Taunting in favour of the Taunter
- Optimised performance on certain AI actions
- Filter states on inventory are now saved
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
- Reactive Shot now uses equipped weapon stats to calculate damage
- Reduced survivability and base damage of Bone Widow
- Reduced Chicken form running distance to 6 meters
- Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench talent
- Fixed Windego’s skills if you meet her in Council of Seven
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
- Voidwoken chicken should not be able to absorb source points
- Updated stats, skills, loot and archetype of Zaleskar
- Lobby browser now shows map names alphabetically
- Controller UI shows button hint in dialog windows when you can scroll
- Controller type can be auto detected and button hints are shown accordingly
- There is now a button to immediately go to the Recipe window (H by default)
- In the rune screen, you can now see all runes in all your party members’ inventories
- Fixed crash that could happen when putting parent containers into child containers
- Fixed crash when you accept a party invitation from a client that has left the game
- Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
- Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
- Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
- Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
- Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
- Fixed a blocking issue with characters playing dead during the Kraken combat
- Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
- Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
- Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
- Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
- Fixed blocking issues caused by story scripting setting items offstage
- Fixed a blocking issue with the Pilgrim Door not opening in Arx
- Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
- Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
- Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
- Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
- Fixed magic mirror portrait rendering
- Fixed magic mirror showing encumbered icon
- Fixed scrolls not scaling with primary attribute
- Fixed desync when using Enrage which could cause lack of crits
- Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
- Fixed several instances where Reactive Shot would not trigger correctly
- Fixed Reactive Shot being triggered by invisible characters
- Fixed Dome of Protection ignoring vision blockers
- Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
- Fixed issues with statuses not being set during dialogues which could cause other issues in turn
- Fixed some quest markers not showing up for all party members
- Fixed a bug with the cat following the last of the players, not the first one
- Fixed an issue with Malady having the wrong alignment
- Can no longer unassign all characters from a player
- Fixed clicking through NPCs, picking up items (often by accident)
- Fixed certain limbs not triggering the correct dialogs in Council of Seven
- Fixed jump skill issue that allowed players to end up in unintended locations
- Fixed combat turn order being broken after character could no longer get a turn
- Fixed Magister Julian sending the player East instead of West
- Fixed several minor dialog text issues
- Fixed several dialog flag issues
- Fixed certain waypoints not being activated correctly
- Fixed several issues with nodes in dialogs not playing voice file
- Fixed several issues with Lovrik encounter
- Fixed issue with spirit vision sometimes not working after save/load
- Fixed incorrect gender in certain cutscenes
- Fixed being able to teleport into the Magic Mirror room
- Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
- Controller mode: fixed summons not being able to delay their turn
- Fixed not getting up after being knocked down or teleported after using Play Dead skill
- Fixed issue where disarming a knocked down character would cause character to stand up straight
- Fixed issue where certain origin moments were queued one after the other
- Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
- Fixed wrong vision cones (shift) when player has points in Sneaking ability
- Fixed issue with White Magister ship not always moving correctly
- Fixed pipe exit to escape Fort Joy being easily destructible
- Fixed a repeating issue in Beast’s recruitment dialog
- Fixed pathfinding issues on Lady Vengeance
- Fixed issue with poison surface not spawning correctly under undead party members
- Fixed evidence chest not having a tooltip
- Fixed several issues related to stealing
- Fixed previews of Attack Of Opportunity not always reflecting execution
- Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
- Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
- Fixed queueing actions not always picking up item by default
- Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
- Fixed make war issues near Gods in Hall of Echoes
- Fixed not having anymore source if you want to bless each God in the Hall of Echoes
- Fixed notification being sent about un-memorising skills even if character was not under control of the player
- Fixed issue when attacking Gareth as he is carrying Jonathan
- Fixed possible endgame combat blocker (combat would not start automatically)
- Fixed recipe categories
- Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
- Fixed turn order issue in the fight for the Lady Vengeance
- Fixed a bug where mask of the shapeshifter could shift you back to original shape
- Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
- Fixed several issues with Lohse’s shapeshifted form
- Fixed volatile voidlings having incorrect level in Reaper’s Coast
- Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
- In multiplayer, use client language setting for showing origin names
- Fixed mirror image of a hero character sometimes being wrong
- Disabled trading with Kemm when he arrives at Arhu’s
- Fixed being moved to a different region altogether after teleporting into Windego’s cell
- Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
- When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
- Fixed bug where clearing a keybinding would not be saved
- Fixed “glass weapons” not breaking when using with a skill
- Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
- Fixed resurrecting sometimes not adding you to combat
- Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
- Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
- Fixed being able to use projectile strike skills on items or characters that were out of sight range
- Fixed characters teleporting automatically
- Fixed being able to cast Swap Ground out of sight
- Fixed not being able to talk to Gwydian Rince under certain conditions
- Fixed being able to use fast targeting to find invisible characters
- Fixed leaking PPGammaCorrection shader
- Prevented party management tutorials from playing inside split screen character creation
- Prevent flee tutorial if no waypoints available
- Fixed creating water on top of electrified cursed blood: now leaves electrified water
- In controller mode, fixed talking to ghost when ghost was on top of his corpse
- Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
- Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
- Fixed AI still using taunt when near death or when no allies left
- Smoke cloud after using laser ray is now blocking vision
- Fixed source lich alignment issues and repeating dialogs
- Made Siwan bleed because dialog says Siwan is bleeding
- Fixed Almira trade table sometimes generating items of wrong quality
- Fixed a bug where Illusionist dungeon objects could become invisible after save-load
- Fixed Qanna fighting and talking while petrified
- When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them