Divinity: Original Sin II Patch v3.0.168.526 Live
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Category: News ArchiveHits: 3497
Nearly five months after the game's September 2017 release, the folks at Larian Studios have put together a new patch that makes Divinity: Original Sin II's Taunt skill go through Physical Armour, finally making it ineligible for the “Most Useless Skill Ever” award. This same patch also tweaks and fixes over 500 other skills, bugs and assorted issues, and adds a number of quality of life improvements. Here's an excerpt from the massive changelog:
Changes and improvementsBalancing changes
- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added “Sell all wares” option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries
- Rebalanced trader prices in the Nameless Isle and Arx regions
- Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
- Maddening Song now targets only enemy characters
- Demonic Stare damage and restoration increased by 50%
- Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
- Incarnate no longer has Taunt on spawn
- Breathing Bubble now provides Silence immunity
- Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
- Oily Carapace now removes Slowed
- Turn to Oil radius increased to 5m
- Gag Order now costs 2AP, damage increased by 35%
- Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
- Black Shroud and Blessed Smoke Cloud now have 4m radius
- Bleed Fire now decreases Fire Resistance by 20%
- Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
- Dimensional Bolt damage increased by 10%
- Mend Metal and Soothing Cold armour restored increased by a 35%
- Cryotherapy now clears Burning and Necrofire
- Shocking Touch damage increased by 10%
- Petrifying Touch now costs 1AP
- Meteor Shower damage reduced by 10%
- Corrupted Blade damage increased by 30%
- Corrosive Touch damage increased by 10%
- Vacuum Touch damage increased by 100%
- Ground Smash damage reduced by 35%
- Death Wish no longer deals damage to the target
- Rain Of Arrows damage reduced by 50% to match other 3SP skills
- Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
- Equalize now costs 2AP
- Door to Eternity now costs 2AP
- First Aid range increased to 8m
- Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
- Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
- Shed Skin now costs 1AP
- Favourable Wind buff duration increased to 4 turns
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
- Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
- Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
- Necromancer Totems now creates a totem next to every enemy, living or dead
- Steel Skin bonus increased by 35%
- Infect damage increased by 40%
- Fan of Knives damage increased by 25%
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
- Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
- Challenge cost reduced to 1 AP
- Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
- Farsight bonus range increased to 4m, no longer improves Accuracy
- Planar Gateway AP cost reduced to 0
- Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
- Fix Favourable Wind not displaying entire 10m radius on precast
- Fix Bull Rush not scaling damage with equipped weapon
- Fix tooltip of Thick of the Fight not mentioning size of the bonus
- Blessed water puddles and clouds now remove Necrofire
- Fix damage boosts on some framed runes not being consistent with unframed runes of same size
- Shields Up skill now requires another click to confirm activation to make it consistent with other skills
- Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP