Grim Dawn Grim Misadventure #137
-
Category: News ArchiveHits: 2341
The team at Crate Entertainment is currently busy working on the Forgotten Gods expansion for their action-RPG Grim Dawn. However, at the same time they're also also preparing a new content patch for the base game. This patch is the main focus of the latest “Grim Misadventure” development update. According to the update, the patch will arrive in early May and add a new Kraken-like boss to the game, shake up the end-game Crucible content, add three new legendary sets, and introduce plenty of quality of life improvements and balance adjustments. A bit more on that:
Welcome back to Grim Misadventures!
While Forgotten Gods cooks on full burn, we have some more immediate news to share with you today. As we mentioned last time, patch v1.0.6.0 entered testing and is well under way.
Today, we’d like to give you a preview of what’s all to come in Grim Dawn’s latest major content update!
As always, every free content update is filled with tuning adjustments and general improvements in addition to new content and features, so let’s sample what's in store as we near the release of this patch:
Unleash the Kraken!
Kra’vall, the Ancient of the Waters has stirred within Ugdenbog and awaits daring new morsels. Beware, as its lair is heavily guarded by local Slith, which are certain to defend their aquatic ‘god’.
What better reason to hunt down this beastie though than a one-shot chest and 2 new unique Monster Infrequents? Happy hunting, and good luck!
Shaking up the Crucible
The Crucible’s end-game has stagnated a bit and we’re going to give it a nice big boost, with significant balance changes that should bring new playstyles into the fray.
A quick rundown of some of what’s to come:Legendary Collection Grows
- Defensive Ability is capped at 60% Chance to Hit, meaning enemies will never have a lower than 60% chance to hit you, and vice-versa. As Defensive Ability stacking was a popular choice for surviving the dangers of the Crucible, additional changes are being made to compensate for this and even the playing field.
- Increased Tributes rewarded at Wave 160 and 170
- Reduced number of non-boss enemy spawns in the 151-170 range
- Reduced effectiveness of monster crowd control and fumble effects as well as increased monster susceptibility to crowd control
- Reduced damage dealt by Nemesis bosses
- Significantly increased the power and utility of player-constructed beacons
- Increased the power of Celestial Blessings, particularly for pets
Three new sets and with them new opportunities for builds are on the way:
Radaggan’s Folly
Rimetongue
The Blood Knight
Qualities of Life
No more level requirements at the Illusionist, look as badass as you want on your new characters right from the gallows!
Track down Nemesis bosses with a new minimap icon that displays their position when they are near!
Balance Changes
Over 60 changes to items in addition to adjustments to every mastery. Pet skills are seeing some major changes for the pet lovers out there to experiment on.
Bosses had their innate resistances rebalanced so that they have a better spread across all the various damage types, rather than more frequently penalizing Physical and Pierce damage.
All this and more (MOAR!) is coming posthaste as we wrap up testing in early May and get Patch v1.0.6.0 out to you!