Din's Legacy Patch v0.812 - Better Items
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The previous Early Access update for Soldak Entertainment RPG Din's Legacy made the game more rewarding, and now the latest one also improves its item variety, introduces limited-use wands and staves, and generally makes the game's items better and more unique. Here are the patch notes:
Better Items! This patch greatly improves items by allowing almost any skill on an item, adds limited use staves/wands (ex. Wand of Fireballs), and updates every unique item to be cooler and more unique.
0.812 change list:
- updated every unique item in game
- now all unique items have a skill on it
- now all unique weapons have a damage modifier on it
- now all unique armors have an armor modifier on it
- now all unique shields have a defense modifier on it
- now all unique wands have a spell damage, mana, or intelligence modifier on it
- added lots of On Hit item skill modifiers
- added lots of When Hit item skill modifiers
- added lots of When Killed item skill modifiers
- added lots of On Kill item skill modifiers
- added lots of On Block item skill modifiers
- added lots of On Buff item skill modifiers
- added lots of On Debuff item skill modifiers
- added lots of On Projectile item skill modifiers
- added lots of On Summon item skill modifiers
- added On Use skills for staves and wands (many active skills)
- fixed statues spawning items because of new min rarity stuff (chesse20)
- improved passive skills on items to be able to come from modifiers also
- fixed OnX item skills not calling think correctly
- fixed skill level for on use item proc
- made timed versions of BladeOfDarkness, UnholyArmor, VoidShield, and UnholyVitality for items
- made timed versions of FocusArmor, FocusDamage, and FocusRage for items
- removed some debug stuff from building skills on startup
- now less translation work needed for item procs