Queen's Wish: The Conqueror Update #10
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The latest monthly development update for Spiderweb Software's upcoming RPG Queen's Wish: The Conqueror is here. It informs us that the game is now fully playable and supports such overdue features like mouse wheel support and fast travel. The update also shares a few screenshots, offers a quick overview of the game in its current state, and more. Here are the text parts:
As promised, we have completed the main body of Queen's Wish: The Conqueror engine work. There's still a fair amount that needs doing. We need to finalize the interface and add a lot of frills, like weather effects. However, the game is fully playable.
The new graphical engine works great and has enabled us to add a lot of things that are overdue. For example, we finally have a game with mouse wheel support. We're also adding a lot of stuff our games have never had before, like a full fast travel system.
The Game Seems Fun
I took a couple of days off to actually play the game. This, of course, let to a million bug fixes and balance tweaks.
After a bit of poking and polishing, I found Queen's Wish: The Conqueror to be quite fun. The missions are smaller, leading themselves to quicker play sessions. However, they are balanced so that you are constantly getting weaker as they advance, so there's a lot of suspense. (Of course, if you don't want the tension, there is a Casual game setting, as always.)
I really like the feel of it. A lot of our audience is older and doesn't have as much time, so I want them to be able to make some progress without investing so many ours. At the same time, there is enough optional stuff to give a lot of gameplay for your money.
Primary Design
I'm now deep into primary design. That means that, for the next month, the Updates are pretty much going to be, "Still writing content." I make one small town or dungeon per day. A big town takes two days. Three outdoor sections makes a day.
This means the main world should be dome by the end of May, leaving a couple months to polish the thing, do the Windows port, and get it out the door August, 2019.
Reward Update
We just made the first few Scrolls of Absolution. We're sending them out tomorrow, to make sure they survive the mail system well. They look really cool and are each personally hand-signed and hand-singed.
We're about to send out official Kickstarter surveys to all backers. Most people who paid to put content into the game have responded, but we want to take this last step to get the information from everybody.
Anyway, we have a game now! And it's bigger every day!
- Jeff Vogel