Pillars of Eternity II: Deadfire Patch v4.0.0 Beta Available
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The 4.0.0 patch for Obsidian Entertainment's Pillars of Eternity II: Deadfire that should be going live alongside The Forgotten Sanctum DLC on December 13, 2018, is now available on the beta branch. The patch introduces a new subclass for each of the game's 11 classes, adds a couple of new features and three new god challenges, and fixes an assortment of issues.
Here's an excerpt from the extensive patch notes:
Patch Notes for 4.0.0.0018
New FeaturesMajor Fixes & Updates
- Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse . Ships will not respawn for every captain defeated but will ensure the seas are populated with ships of each faction.
- Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
- Ondra - Storms on the world map are bigger, faster, and increased in frequency and Enemy Captains are increased in rank and travel faster when chasing the player.
- Wael - All numerical data for characters, spells, and items are hidden. This excludes Item count, Party Attributes, Skills, and Level.
- Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerate outside of combat, and only "Prepared Meals" will recover injuries and Resources.
- New Megabosses - Two new Megabosses can now be challenged in the game[...]
- New Subclasses - 11 New subclasses are being added to the game to add to variety and allow for more interesting combinations!
Challenges
- Savegames with subdirectories in the zip no longer fail to load.
- If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
- Summoned creatures now unsummon when their summoner is knocked out.
- Veteran Difficulty has been tuned to be slightly more difficult.
- Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.
- God Challenges no longer disable mods or Berath's Blessings.
- New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
- Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
- Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
- Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
- Users can now use Slow-Mode while playing under the Magran's Challenge.