Druidstone: The Secret of the Menhir Forest Preview
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Despite the fact that Druidstone: The Secret of the Menhir Forest, Ctrl Alt Ninja's upcoming tactical isometric RPG, is currently slated for spring 2019, we don't know that much about this curious project from the developers who brought us the Legend of Grimrock series. Sure, last month the game got a short trailer and a proper Steam page, but if you'd like to learn a bit more about its mechanics, characters, and setting, you may be interested in checking out this recent Rock Paper Shotgun preview.
A few sample paragraphs:
The last thing I was expecting Druidstone: The Secret Of The Menhir Forest to remind me of was a deck-builder. Not least because it doesn’t feature any decks. And yet, there’s something about this deeply tactical isometric RPG, from Legend Of Grimrock’s creators, that contains the same spirit of gradually gaining a deeper and more refined understanding of a limited set of tools, through repeated failure, and incremental improvement.
This is at first glance a very traditional turned-based RPG – much as Grimrock recalled the glory days of the first-person dungeon crawler, this visually suggested memories of late-90s BioWare-ish battling. But playing it, it quickly becomes apparent this isn’t going to be a game that lets you spam your most powerful attacks at repeated mobs, but rather something that’s going to demand a lot more planning, a lot more forethought. This is going to be tough.
Gosh, it’s so tough. At one point over the weekend I emailed the game’s creators, Ctrl Alt Ninja, to say, “Ha ha, you got me. This is impossible, isn’t it?” They’d warned me it was hard. “Pretty hard for first timers, so good luck!” they said when first sending me this single level, before deploying a telling smiley face. But, I thought I’d realised, they were teasing me. Because once I’d managed to survive the first two mobs (three attempts), I then took about five goes to get past the third. (This is no rogue-like – the game checkpoints you within a level, although I was soon to learn this is as much a curse as a blessing.) But I did it! I was mastering this thing!