Copper Dreams Preview
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Copper Dreams, Whalenought Studios' cyberpunk follow-up to their Darklands-inspired and very much fantasy RPG Serpent in the Staglands, is going through a backer-exclusive alpha at the moment. And so a certain RPG Codex user who goes by Diggfinger has managed to play through the latest alpha build and share his thoughts. Here's the conclusion and you take things from there:
5. I have a (Copper) Dream (Conclusion)
I may have wasted everyone's time writing this preview, all of us ending up none the wiser about what the heck this game is about. I was only able to perform a limited test of its systems and RPG mechanics, with some game modes no longer available. I shall retreat to my hole; broken and defeated.
Yet I felt it was worth it to at least shed some light on in which direction the development is going, even though everything’s obviously subject to change at this early stage. Copper Dreams is receiving a lot of attention from fans for its unique art style and setting, and for good reason. I thoroughly enjoyed the time I’ve spent with it, and honestly can’t wait to see what’s coming next. Sci-fi/horror RPGs are a rarity, and Whalenought has proven they can work magic before.
Nevertheless, the game still needs a lot of work and I’m still in the dark about what exactly it will turn out to be. Just before publishing this article, Joe mentioned in an e-mail the game has an open-ended structure, and will play as a “proper dungeon crawler, something like Icewind Dale” (confirmed in the latest Kickstarter update). Not sure that was part of the original pitch but guess we’ll see more in the coming months. Hopefully things will start shaping up around by the time the beta is out.
In conclusion, I’m excited to see what’s coming up. If they don’t mess it up, this one could turn out pretty great.
Your move, Whalenought. Call me when the beta’s ready.