Werewolf: The Apocalypse - Earthblood Preview
-
Category: News ArchiveHits: 1195
Back during this year's E3, a number of outlets had an opportunity to check out Cyanide Studio and Bigben Interactive's World of Darkness-inspired action-RPG Werewolf: The Apocalypse - Earthblood. A couple of early previews highlighted the game's focus on the action part of action-RPG, but if you're still interested in this rage-fueled adventure, you might also want to read this recent PC Gamer preview that features a number of quotes from Julien Desourteaux, Cyanide's game director. An excerpt:
"We want you to see the beautiful nature," Desourteaux said. "Then you go to Nevada and it's all about nature suffering." To his left, a bear (massive compared to Cahal's human form) overlooked the destruction beyond, while a wolf slept lazily off to the right. Unfortunately you won't be able to pet any of the animals, even as a human. Instead, Cyanide's goal is to allow you to let you talk to the animals' spirit forms. And seemingly in a nod to Legend of Zelda: Ocarina of Time, you can even talk to and walk inside a towering tree. It'll give you new missions, and serve as a space to unlock new skills and upgrade existing ones.
Given that the game shares a universe with Vampire: The Masquerade—Bloodlines, you might expect some crossover characters and Easter eggs for fans. If they exist, Cyanide is keeping coy.
"Maybe," Desourteaux teased.
Even in this early state, the game looked great stretched across a huge 4K display. The demo was a pre-alpha build and had a few rough edges, like a camera that misbehaved during close-up attacks in combat, and animations that aren't quite final, but it was running at a locked 62 FPS according to Desourteaux, via a GeForce RTX 2080Ti. With that card, Desourteaux said the game can run with an unlocked framerate in the 100s, but will dip into the 70s, hence locking it for the demo.