The Bard's Tale Trilogy Available on Xbox One, New Patch Live on PC
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Krome Studios' impressive The Bard's Tale Trilogy remaster is now available on Xbox One as part of the Xbox Game Pass subscription service. This new release is accompanied by the v4.28 patch for the PC version of the trilogy that introduces a number of new features, like in-game manual and bestiary, additional language support, over 30 new visual effects, controller support, and more.
Here's a trailer that showcases some of the recent additions:
And here's an excerpt from the fairly extensive patch notes:
MAJOR FEATURESART
- Full language support for French, German, Spanish, Polish and Russian. Right click on the game in your Steam library, select properties, then the Language tab, to select a different language.
- All outstanding cameos have been upgraded and added to the game. We've continued to use the BT1 cameos as the default for character creation, but all the relevant cameos from the other two games are there, available for selection.
- Our new In-game Bestiary tracks the monsters (per chapter) that you’ve fought, and progressively fills in their stats and details.
- The new In-game Manual has all the information you could ever want on how the game works, including information on the differences in Legacy Mode and how the game is different to the original releases.
- While we were at it, we’ve also added the Original Game Maps in to the game (and we even fixed the spelling of 'Philippi').
- Skara Brae (BT1 version) has received a bit of a make over. Each of the statues now has its own unique model.
- New dungeon wall sets for Hiroshima, Berlin, Harkyn’s Castle, mountain and forest areas.
- Over 30 new visual effects for combat, and to improve the environments (like new night-time skies).
- Controller support for everything other than text-entry. This utilises a radial selection dialog for the various options. It works quite nicely, even if we do say so ourselves.
AUDIO
- Updated the game icon.
- Improved textures for the text scroll and added animation.
- Changed path shading so paths head under gates. Each terrain blends the city entrances to the path used inside.
- Put in chapter specific frames around the 3D view and adjusted screen layouts to fit.
- Added BT2 and BT3 tavern window anims.
- Updated Tombs roof to use a skull/ground texture combo instead of grass/ground.
- Fixed gate code that was breaking the gates direction on load - this was causing the issue of when saving while facing sideways under a gate, on load it would make the gate face sideways.
- Hooked up VFX for shooting arrows in combat.
- Fixed BT3 review board final briefing to use correct cameo/portrait.
- Changed a variety of spells to have different or added SFX and VFX.
- Fix for the taverns in Ciera Brianna were using the bard window anim instead of the BT3 tavern window anim.
- Fixed BT2 Dungeon entrances transition into dungeons so it correctly fades into black.
- Made the gate backing now one sided so it is only black looking from the front.
- Cleared the apport effect on starting combat, to stop the blue light being on forever.
- Fixed Major Levitation not having the carpet effect because it wasn't a no-target spell.
- BT2 has had some adjustments to its sculpting and smoothing.
- Fixed Interdimensional teleports (BT3 Apport Locations) to fully fade to black before switching locations.
- Stopped the "click" sound from playing when the copyright is on screen.
- Fixed some instruments had the wrong music type set (horn of gods, shrill flute, willow flute, angels harp).
- Generic out-of-combat spell buff sounds now work.
- Changed a variety of spells to have different or added SFX and VFX.