What Is Next for Anthem - BioWare Blog
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BioWare's recent studio update mentioned that the Anthem team was working on some vague long-term improvements for the multiplayer action-RPG. And now, we get a developer blog penned by BioWare's head of live service Chad Robertson where he talks about the recent community-driven changes to the game's Cataclysm content and then follows that up with a few paragraphs on Anthem's long-term prospects. Primarily, he lets us know that the game will be moving away from its Act-based structure towards a series of seasonal updates. Check it out:
Hello Freelancers,
We’re nearing the end of the Cataclysm, so I wanted to talk about what’s coming for Anthem.
First, I’m proud of our team for creating a fun new experience for our players. It represents the largest post-launch update that we’ve delivered so far. We were humbly excited by the increase in player engagement we’ve seen with the Cataclysm. The team and I appreciate the response and support — it is what keeps us motivated to continue to improve Anthem.
Those of you in our player community that played on our Public Test Server gave us valuable feedback from your play that we used to influence our changes to the game. PTS is an invaluable tool we will leverage for future updates with Anthem. Some of the changes made to the Cataclysm based on your input were:So what’s next for Anthem?
- Combat balancing improvements
- Adjustments for minor-to-major crystal economy
- Additional types of reward crates, providing more player choice
- UX tips in load screens to better explain Cataclysm mechanics
- Final Score Banners to show how much score was gained from playing on higher difficulties
We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising.
In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game.
As I’ve said previously, we want to be transparent with you that we know more work needs to be done to make Anthem better. We also want to ensure we’re backing up our words with a great game you can play. So I don’t have any news today to share about the long-term changes we are bringing to Anthem. What I can say is that we will continue to engage with you, our community, through PTS when we can show you what is coming.
Stronger together!
Chad
Head of Live Service