Grim Dawn Grim Misadventure #164 - Korvan Heresy
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The Crate Entertainment team is currently busy working on the free 1.1.5.0 update for their hack 'n' slash action-RPG Grim Dawn, an update the developers refer to as “Grim Dawn’s largest free content update ever.” And if you'd like to know what this behemoth of an update has in store for us when it comes to items and story content, you should check out the latest “Grim Misadventure” development update. Have a look:
Last time, we had a numerically driven preview of the extensive itemization changes coming your way with v1.1.5.0 later this year and gave you another reason why v1.1.5.0 is going to be Grim Dawn’s largest free content update ever.
We’ve scoured thousands of database entries. Nearly every single Epic item in the game has gotten a facelift to bring them to our modern standards. That’s about 1300 items if you’re counting Epics alone. But we did not stop there. We reviewed every Rare affix in the game, taking into consideration your favorites, and updated those as well.
But wait, there’s MOAR. We’ve also gone back through all the faction gear, particularly those from the base game, and made them a much more appealing option to fill the gaps in your gearing as you level up. With v1.1.5.0, low level faction gear will offer an excellent way to get your resistances ready for more challenging content ahead.
Is that enough? Probably…but it wasn’t good enough for us! V1.1.5.0 also includes a pass on all Monster Infrequents in the game to make them more versatile and uniform in power.
How’s that for an update?!
And just in case that wasn’t enough, this all comes on top of a major influx of new story content to digest. With Riggs eager to cash in on his deal with you (assuming you were willing to agree to his strange terms), you will soon find yourself on an adventure spanning the far corners of the Korvan Basin, eventually culminating in a lost oasis that was sealed away by the Korvan people centuries ago.
But with the Eldritch Sun fading for good, for reasons that should be very clear to anyone that’s played through the Forgotten Gods content, something ravenous now claws at the edges of reality around Cairn; and it would seem that it has found a way through at the Tomb of the Heretic!
Events from centuries ago now threaten to repeat themselves. When the Eldritch Sun was away waging a war amongst the stars, some of the Korvan people grew restless in the absence of its light. They began to question their very faith. In pursuit of answers, they shied away from the sun and turned to the night.
What their heresy unleashed upon the Korvan Basin threatened to cover all of Cairn in eternal night, were it not for the intervention of the Korvan priesthood and the temple guardians. They put a stop to the damned rituals being performed and punished the heretics with unimaginable suffering. The forbidden work was then sealed away and the keys scattered to the sands.
But the damage was done and the actions of a few have now come back to haunt the already ravaged lands of the Korvan Basin. Just how far-reaching its effects are remains to be seen.
Why Riggs would want to enter such a forsaken place is unknown. Perhaps he seeks the vast wealth of unique equipment found nowhere else in the game, the largest collection of any roguelike dungeon to date! Or perhaps his motives run deeper still. Are they sinister? Or benevolent? You will find out for yourself when v1.1.5.0 is released later this year!