The Bard's Tale IV: Director's Cut October 9 Patch
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A few days back, inXile Entertainment rolled out a new update for the Director's Cut of their dungeon-crawling RPG The Bard's Tale IV: Barrows Deep. The update is mostly focused on stability improvements across all supported platforms, but it also adds the dynamic resolution scaling option for Xbox One X. Here are the patch notes:
Xbox One X EnhancementArt
- This update adds dynamic resolution scaling for those playing on Xbox One X, allowing for up to 4K resolutions.
Gameplay
- Fixed an issue where Priestess Clementia's model would occasionally fail to load.
- Fixed a graphical issue where the fog on Sinister street would behave inconsistently
- Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges
Hud/UI
- Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
- Fixed an issue where NPCs would fail to play their voice lines
- Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
- Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
- Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
- Fixed an issue where players could not interact with objects after defeating Mangar
- Fixed an issue where the Mangar combat would fail to spawn upon reload
- Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
- Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
- Fixed an issue where party conversations would play out of order
- Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
- Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
- Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
- Fixed an issue where Fiona's song tutorial would not play.
- Fixed an issue where the loading screen music could play in-game after the player loaded a level
- Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
- Fixed an issue where party conversations would play out of order
- (Mac and Linux) Fixed an issue where story recap videos were not playing
- (Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
- (Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
- (Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload
- (Xbox) Fixed an issue where NPCs would sometimes fail to load.
- (PS4) Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
Stability
- Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
- Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
- Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
- Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
- Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory
- (Xbox and PS4) Removed player ability to save during cutscenes
- Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
- Previously corrupted saves may be usable again after this update
- Improvements to game-wide performance, asset loading, stability, and world collision
- Fixed a crash that could occur when visiting Sulfur Springs for the first time
- Fixed some isolated and specific combat crashes
- (Xbox and PS4) Fixed a possible crash when entering Dalgliesh’s House
- (Xbox) Fixed an issue where the game would be partially unresponsive when resuming play from a suspended state