It Lurks Below - Badlands Update Now Live

Earlier this month, we learned about the free Badlands content update for David Brevik's retro-styled survival action-RPG It Lurks Below. The update is now live, offering a new region to explore, new enemies to fight, a couple of new playable races, a way to enchant your items, and more. Here's what the update brings to the table:

Welcome to the Badlands!

Features:
  • There is a new region of the world called Badlands. Once you kill the Prince of Annihilation, you will get a quest to start your journey to the Badlands. Travel to the Badlands and help save our Ogre friends from the demon onslaught!
  • You now have a choice of race when creating a character. You can choose Ogre or Human. Each race has some advantages.
  • A new building, Town Hall, has been added. This is unlocked after you kill The Tentacle of It. Once built, you can talk to the mayor and mark this town as the account-wide town. All other newly created characters and existing characters can start or transfer to the town.
  • There is a new upgrade for the bank sold at the General store. If you have an account-shared-town, you can buy the upgrade and create a shared vault. These inventory locations are account wide. You can transfer items between characters using this shared vault.
  • Some items have become bound to your character, meaning they can't be placed in the shared vault.
  • Most items have a level requirement now
  • At character experience levels 50, 60, 70, 80, 90 and 100, you get a key to unlock one bound item on your character. This allows you to unlock your character's Ancient items (skills) and place them in the shared vault. This allows you to multi-class.
  • You can now Enchant your items. Many items (armor, weapons) can be enchanted up to 4 times. Mine Gems out of the Highlands area (original zones) to create randomly affixed enchanting books and apply them to items.
  • There are many new unique items, scrolls, mushrooms and rings
  • In the Badlands, you can dig up Quartz. Use this quartz to purchase new Runeword recipes from the Badlands vendor near the portal. Higher difficulties scale the amount of quartz you get when you dig it up.
  • Dexterity is a new stat for melee players, replacing Grit.
  • Intelligence and Dexterity now add to damage and Attack Power has been reduced. The total is greater than before.
  • Speed is now uncapped and has diminishing returns. You can go about 3.5x faster than before.
  • The altar now has 8 slots instead of 4 to allow for more complicated recipes.
  • I rebalanced all the sound in the game. Try resetting all your sound bars to get a better experience.
  • Beehives, Chickens and Cows no longer drop their items on the ground. Instead, they have an indicator above their head if they have an item to give to you. They can hold up to 3.
  • There are many new monster types in the Badlands and a few changes to the Highland monsters and AI.
  • The game now has an OpenGL version, that I plan on releasing soon.
  • I have temporarily turned off Steam Cloud Sync to get more testing. It will be back in a few days.
  • I tend to patch a lot following a major update. Nearly every day. I will be adding Class Weapon Runewords, a few other unique items and a Halloween event over the next few days.
  • Many other changes and bug fixes