The Outer Worlds “What is The Outer Worlds?” Trailer
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Following the recent release of The Outer Worlds, their new sci-fi action-RPG, Obsidian Entertainment brings us the flashy “What is The Outer Worlds?” trailer that, over the course of sixty seconds, introduces us to the game and highlights its focus on player choice. Check it out:
Then, you might also be interested in this recent PC Gamer article that revolves around what happens in The Outer Worlds if during character creation you put every skill point you have into speech-related skills to the detriment of everything else. A few sample paragraphs:
You're given two skill points to spend at the start, which unfortunately can't both be put into Sly Vester's mouth. I put one into Dialog (raising Persuade and Lie to 40 and Intimidate to 25) and one into Leadership, which bumps up my Inspiration skill, allowing me to command my companions to use special attacks—very important because I'm not going to be much of a combat powerhouse otherwise. It also raises Determination, which gives companions a higher crit chance.
Finally, I chose my Aptitude—it's sort of like the job you had before being frozen in the hull of a spaceship for 70 years—and there's only a single Aptitude to pick from that improves Dialog skills. If I play as a Cashier, I get a +1 to my Persuade skill. Cashier it is, then.
As I worked through the first few quests, leveled up a few times, and explored the starting planet of the game, I was able to talk my way through a few situations with my already raised (and rising) Dialog skills. There are tons of conversations in The Outer Worlds, and lots of speech checks to enjoy if you've spent the points. Within the first few hours I persuaded my way into getting extra pay for jobs, intimidated tough guys into not attacking me, and even talked my way into a secure area that otherwise would have required buying a holographic disguise or using stealth, lockpicking, or violence. I just opened my mouth and the security guard was basically like, "Okay, come on through, but don't touch anything."
Sucker. I touched everything. Even if you don't put all your points into Dialog, you should definitely put a lot of points into it. Having all those extra dialogue options available isn't just more fun, it's economical: it saves you the money you'd have to spend bribing people.