Wolcen: Lords of Mayhem Status Update - Gate of Fates, Secondary Areas and Style
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With SolarFall Games’ hack ‘n’ slash action-RPG Wolcen: Lords of Mayhem heading towards full release, we get this status update that shares a couple of fresh screenshots and talks about the game’s exploration and secondary areas, two difficulty modes, and cosmetic options, while also sharing some information regarding its sub-classes. Here's an excerpt and you take it from there:
Hello everyone!
It’s time for us to prepare for the last stretch leading us to the release of Wolcen, and we’re happy to announce that the game is shaping really well!
Currently, we’re working on a lot of things that will be available at the release, including polishing new skills and the additional modifiers for the current skills. We will share more information about this with you in later news.
We’ve also added a lot of other new things! And here are a few information about a few of them:
First of all, on an exploration note, secondary areas will be available again. Like in the Alpha, you will have the possibility to find them during your journey and achieve optional objectives, including meeting sub-bosses with special boss modifiers.
These are placed in new environments specially made for secondary areas and offer various rewards.
You can see on these screenshots that the HUD has been completely redesigned to integrate the Apocalyptic gauge(at the center) and the final available skill slots. You will have 4 slots for your skills during the campaign, and a 5th that you will be able to unlock in the endgame.
Difficulty modes are also confirmed for the campaign at the release of the game. You will have access to a Story mode allowing you to go through the campaign without worrying about the difficulty, and a Normal mode fitting our design for difficulty in Wolcen: Lords of Mayhem.
Wolswag: Lords of Fashion
At the release, Wolcen will offer a very refined tinting system with at least 100 different dyes to loot with various rarities. This system will be available in the Cosmetic inventory where you will also be able to swap skin for each piece of armor.
Weapons will not be eligible for tinting, but you will be able to swap their skins with the same weapon type.