Pathfinder: Wrath of the Righteous Interview
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Following the recent announcement of Pathfinder: Wrath of the Righteous, Owlcat Games’ creative director Alexander Mishulin had a chat with Twinfinite. As a result, we can now learn a thing or two about Owlcat Games’ approach to making their next Pathfinder-based CRPG more accessible to the general audience, their intention to try and avoid at least some of the technical issues that plagued Kingmaker at launch, the future iteration of the kingdom management system, and more. For example:
Alex: While Pathfinder TRPG players would have been in their element, Kingmaker wasn’t the most accessible isometric RPG at launch. Are there plans to make Wrath of the Righteous easier to understand and less intimidating this time around or are you committed to designing Wrath of the Righteous first and foremost around the TRPG ruleset in the same way?
Alexander Mishulin, Creative Director at Owlcat Games: While making Pathfinder: Kingmaker two of our main goals were to expand the pen-and-paper experience to the CRPG, and also to revive the great old school hardcore CRPG experience, the one we grew up on ourselves.
While we succeeded at it and received good feedback from the hardcore audience, we understand that the huge Pathfinder system ruleset was left tricky and unclear in many ways for the new players unfamiliar with the tabletop game.
We want to fix that in Wrath of the Righteous, to make it more approachable to the players, to explain the rules better and make situations that are difficult (in terms of rules) more easy to understand. And of course, we are leaving space to think and explore, and providing opportunities to learn for those of the players who want it.
To make it so, we decided to develop not just some special tutorial, but a whole new learning curve system that spans through the whole game and helps the player in a number of ways, and is on hand anytime they need it. We are making this system non-intrusive, so the players who prefer a bit more old-school approach can play in the way they love so much.