System Shock Remastered Edition Update #67
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This month’s Kickstarter update for Nightdive Studios’ System Shock Remastered Edition features a good deal of early footage and concept art samples that focus on the game’s enemies and environments. As usual, check out the update itself to see all that stuff, and here’s a little text snippet to let you know what you’ll find inside:
Enemies
Last month we showed some of the proxy character models being made that allow our rigging and animation team at SuperGenius to start work before the final in-game models are finished. Here are some animations on the Execbot and GorillaTiger proxies.
Next, we have the proxy for the Shockbot, being put through some static poses to check for any areas that might be clipping through one another. This is to determine the range of motion of the hard surface joints before handing the proxy off to the animators so they will know the model will be flexible enough for them to work with.
Then we have a progress showcase for what in the original game is called the Flier-Bot, but is now being referred to in-house as the Shockdrone due to its prominent visual callback to the Shockbot security robot. Here's how it looked in the original game.
And here is Robb's reconception for the remake, followed by renders of the hi-poly model, low-poly model, UV maps, and a first pass at the texture maps in Substance Painter.
Rumor is, a certain Cortex Reaver will make an appearance next month...