SKALD: Against the Black Priory Development Update
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Scape-IT’s old-school RPG SKALD: Against the Black Priory keeps getting bigger and better according to this recent project update that shares a quick progress report and some sample animations, and then lets us know that the game should be entering beta in a month or so. Here are the text parts:
It’s time for a project update!
I’m a bit late with this one. I apologize for this but believe me when I say this is not because I’ve been lazy! Quite the contrary, the development currently has a lot of momentum and the game is evolving at a pace where it’s hard to even sit down and take a snapshot of it!
So with that being said, it’s time to dig in!
New Features
The game has gained a ton of new features. I’ve implemented basic stealth, jumping from ledges, improved combat auto-resolving, added more features to the auto map (though it’s still an unfinished feature) and added a bunch of quality-of-life improvements and bug-fixes.
I’ve done a lot of work under the hood in terms of how maps are made – allowing for a lot more complex maps to be made. Even more interestingly, I’m currently working hard on getting a dedicated non-Unity based tool for creating game content. Not only will this be invaluable to actually making the game’s content (the actual plot and maps); it will also lay the foundation for a map-, and game editor for you players.
As you can see I’ve also made combats even more fancy with bigger backgrounds as well as added lots of particle effects and movement to make combats more visually appealing.
The project has also arrived at the point where I’ve started to commission assets that will go in the final game! This means stunning pixel art, fantastic music and amazing writing! I can’t wait to show it off!
The Road Ahead
The original road-map called for the game to enter beta development around January of 2020. I’ve been behind schedule on this goal, and I would say the game is in closed beta right now! This means I’m creating and testing the workflows that will take tons of content and actually put it into the game.
The first sliver of the beta (for backers who are getting beta access) will be out in about a month I hope. This will contain only the prologue of the game and content will then be added successively as it gets produced.
This is another reason I’ve held back on the beta release: I really don’t want to fatigue you guys yet. Once beta testing begins for real, I’m 100% counting on the community for extensive play-testing.
As for the final release I’m gunning for September. I’m fairly certain I can finish the game by then but there is some uncertainty in regards to the physical rewards. This is due to the unfolding COVID-19 crisis and how it is affecting the logistics of physical goods production and distribution. But fear not: You will get both the game and the feelies in good time!
All Right!
If you wanna engage with me more closely or just hang out with our excellent community be sure to join the Discord today!
It’s back to making SKALD for me! Stay safe and have a great day!