Mount & Blade II: Bannerlord Patch e1.2.0 Live
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Now that TaleWorlds Entertainment is mostly done with the initial rapid-fire patching of Mount & Blade II: Bannerlord, they’re focusing more on the bigger updates that first go through beta testing. The latest of these big updates entered the main branch a few days back (followed by a quick hotfix), introducing numerous balance adjustments, bug fixes, and performance improvements. At the same time, the beta branch received the upcoming 1.3.0 update.
The complete patch notes for both of these updates go on for quite a while, so here’s just an excerpt:
Initial Beta Changelog:
Singleplayer
CrashesPerformance
- A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
- Fixed a crash occurred when executing prisoner heroes.
Save & Load
- VRAM usage was reduced by solving some memory leaks in the UI.
- Fixed some of the spikes in missions.
- Minor GPU memory usage reduction for the world map.
Localisation
- Skill Level is preserved when loading old version savegames.
Art
- Added traditional Chinese.
- Some grammar mistakes are corrected and some typos fixed.
- Improvements, additions and corrections for Turkish and Simplified Chinese translations.
UI
- Fleeing points for AI were added to battle terrains.
- Fixed misplaced textures and added better-looking elements to the shop stands.
- Fixed some visual issues in one of the Aserai villages.
- Fixed Vlandian Vanguard shield banner issue
- Fixed certain visual glitches that appear when rendering blood on flora.
- Added three new items for crafting - one scabbard for swords and two blades for spears.
- Fixed some problems on crafting items.
Battles and Sieges
- Fixed a bug where map notifications were sometimes lost without being shown to the player.
Combat AI
- When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
- Missiles can now pass through between siege ladders' steps.
- Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
Character Development System
- A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
- A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed.
- Incorrect ordering of mission behaviours caused a team's general to be unset at the “choosing formation to lead” stage of army sieges. This was fixed.
- AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
- Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
- Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
Clan and Party
- Changed Skill XP increase formula to 10 + skill level.
- Fixed an issue in character creation where switching to female from male and back would reset all beard and other male-only properties.
Economy and Trade
- Companions now come with cheap items with modifiers, so they are easier to recruit.
Crafting
- Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
Settlement Actions (Town, Village, Castle and Hideout)
- Fixed a bug where crafted items could have different stats then shown during creation.
- Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
- Boosting construction now adds 50 construction rather than x2 construction speed
- Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
- Fixed a bug that made the settlement project's completion time negative.