GB Feature: ATOM RPG: Trudograd Preview
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So, what about the systems fueling the game? At their core they’re still very much inspired by Fallout, but by now they feel unique enough to be their own thing. Attributes are mostly the same, but then you have skills that on top of merely making your character more proficient at something, also provide extra bonuses when you reach certain skill levels.
Then, there are the so-called distinctions that act as Fallout’s traits, but are closer to something like Arcanum’s backgrounds in how much they affect your character. And finally, instead of Fallout’s perks, you have abilities that are separated into several ability trees. Each time you gain a level, you get a few ability points to learn something new.