Weird West Interview
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Raphael Colantonio’s new team, WolfEye Studios, is currently working on an isometric immersive sim Weird West. The game was promoted during this year’s PC Gaming Show with a video interview. This interview touches on some interesting topics, including the game’s visual style, its Western setting and its unique take on permadeath. On top of that, the interview lets us know that we’ll soon be getting a playable demo.
Check it out:
A few snippets:
Where Weird West is really doing something different is with its characters. "Unlike a traditional RPG where you play one main quest of one character, it's going to be a relay of main quests," Colantonio said. "Once the main quest is over with the first character, you go to the next one. The first one is still in the world, so you can go back and recruit him or her in your party."
Death, too, is a little different than usual. "The world stays as you left it when you died," Colantonio said. "It means that your actions have consequences that you can't really undo by reloading a previous save game." The Weird West is a harsh world for your followers, too. If your party members die and you don't have the items to revive them, they're toast. "Maybe they might come back someday in the form of an undead. You don't know what's going to happen," he teased.