Code of the Savage Update #28
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If you have access to the alpha demo for Geoff Jones’ old-school RPG Code of the Savage, you’ll be pleased to know that it has received a new update that fixes a number of notable bugs and expands the game’s world with a large city you can now explore. Here’s more on that, but be sure to also check out the link above if you’d like to see some fresh screenshots:
Hello backers!
This update is mostly about Penthos the Capital of Daneth. You will now be able to access Penthos in the alpha demo and interact with the various inhabitants! There is obviously some holes, missing NPCs (particularly in the castle) and dialogue trees, but it's all a work in progress :)
The demo features a previously unheard track by Tom Pyrdol.
Penthos currently consists of 25 buildings including the castle. Have a wander through the city and see what you find. I recommend having a chat with Esther, the town blabbermouth.
I've been working hard on content such as NPC dialogues and world-building, but here are a few of the notable bug fixes:The new alpha demo is in the dropbox folder that eligible alpha backers should have. If you have lost the link, check your private messages from me, or send me a new PM and I'll give you the link.
- Fixed attack sound causing a crash after the item database update
- Stopped items from being dragged while in the shop window (this was causing the player to be able to drag items out of the shop and resell them to the shop owner
- Fixed being able to use items while in an NPC dialogue
- Fixed children NPCs getting lost behind walls
- Fixed NPCs freezing at midnight if they had no schedule points
- Fixed book text paragraphs showing incorrectly
- Fixed NPC depth issue
- Added wooden fort tiles to auto title
- Added colour grading shader
Please submit any bugs via https://www.codeofthesavage.com/bug
I am aware of the bug that causes some decoration items to flicker. And you are restricted to inside the city walls in the demo.
Thanks and have fun!
~Geoff