Tainted Grail Updates - UX Samples and “Near Death Revelations” Event
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Tainted Grail, Awaken Realm Digital’s narrative-driven open-world RPG, invites its players to participate in a new early access event where they’ll have to travel to a new map and fight some big enemy there with the goal of inflicting as much damage as possible. Here’s more on that, along with some of the team's plans for the near future:
Hey everyone!
Time for our weekly update, and today we got a real treat for all of you! We have a new event, and boy, oh boy, we think y’all will really like it!
But first, congratulations to the TOP 10 players of the last event!
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We knew the event had some problems and we hope that the new one will be more exciting for y'all! The new event is called Near Death Revelations – we will not spoil the small story inside it – but it leads to certain things that will happen once Patch 0.95 is introduced! But here are few highlights on the gameplay level!Overall, we hope that you will have TONS of fun – we certainly had! Also, we can’t wait to see whether some of you will find a totally broken combo and what will be the biggest score on the leaderboard! We have also prepared a special reward for everyone who will deal at least 20,000 damage!
- You go to a totally different map!
- You get to level up to max level *really* fast
- You will fight a new, awesome enemy
- The whole goal is to max the amount of DMG you will deal to him! This is what shows on the leaderboard!
- You can only play the event as Warrior – Brawler
- The event will last a week, and then we will change the playable rune ;)
Another big highlight of this event is a totally new boss which you'll be able to fight - Herald of the Unspoken, who comes with a completely new set of rules and quirks. We've bragged about this enemy model a while ago but we'd like to give a shout-out to our 3D and texture artists again 'cause they did a fantastic job bringing one of the most amazing creatures from the Tainted Grail lore to life – check him out!
(Sorry for the quality and size, Steam doesn't like big files!)
Overall, good luck, and have good fun!
Plans for the Future
Few extra things
We also have a few extra things from the upcoming Patch 0.95. We are working on all directions, and while it’s hard to show all the gameplay focus we have added to the game (you will need to see it yourself once the patch will ship), here are a few visual enhancements that we are planning.
Some extra combat animations that we feel look really good!
Another cool addition that you will see is that we have added water and heights to Conquest, so now the terrain looks better overall – it isn’t finished yet, though!
And we’re making first tests of new Wyrdness – this will change the logic of wyrdness totally, but it was a long-coming change since our former approach was blocking us from adding any gameplay-related impact to wyrdness. Now it will be possible!
(And once again: sorry for the quality and size, Steam doesn't like big files!)
Then, you might also be interested in this earlier update that shows off some upcoming UI changes.