GB Feature: The Dungeon of Naheulbeuk: The Amulet of Chaos Review
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For such a zany, light-hearted title, the game boasts a fairly impressive turn-based combat system. In fact, even if you absolutely can’t stand all the jokes, you might still enjoy this title purely thanks to its combat. True, it can’t quite match the great encounter design and variety of Blackguards or the tense pacing and resource scarcity of Dungeon Rats, but it can at the very least be mentioned in the same ballpark as those games.
And while on the surface it looks like your standard 2 Action Points, cover-based experience, there’s a good deal of creative mechanics and unique solutions to common design questions here.