Baldur’s Gate III Early Access Hotfixes
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Baldur’s Gate III launched into early access a few days ago, and already, Larian’s latest CRPG has received a total of three hotfixes (hotfix #1, hotfix #2, hotfix #3).
All three primarily deal with stability and multiplayer functionality. Beyond the fixes, we’re also told that in order to get less crashes for the time being, we should use DirectX 11 instead of the Vulkan renderer. And then, there’s this FAQ that deals with some common issues.
The third hotfix also shares a character created by combining the most popular player choices according to the data collected behind the scenes. And the whole evil surveillance angle aside, this character is notable because he looks like a perfectly ordinary guy. Whether this revelation makes you sad, happy, or indifferent is up to you.
Here’s more on that:
We’re back with the third hotfix today, addressing a few crash scenarios that definitely aren’t supposed to happen. We also have for you a Frankenstein amalgamation of crowd-sourced character creation, and boy does it look boring!
Firstly, yesterday as a joke we asked you to send us a 3080, because they were too popular for us to buy one (which prevented us from testing those cards internally before launch - all fixed now!). Quite a few of you reached out with sincere requests for how to do that. That was very sweet, thank you for those messages. Keep them! They’re yours. Besides, without your graphics card, how are you going to play BG3?
Before the fixes, let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the most popular choices in character creation, and recreated this. We thought our analytics system wasn’t working! We checked. It is.
Congratulations, you’ve basically made the default Vault Dweller. What the hell guys. We gave you demon eyes, horns, and even tails. We are sorely disappointed. Go crazy. We worked hard on this!
We’ve got a lot more analytics that run in the background. We’ll share more insights and data in the next Community Update, but for now, you should know that it’s not just bug reports that help us solve issues and improve the game, we have a system of anonymous analytics running in the background that show us a lot about how the game is played, and thus how we can improve it. Simply playing BG3 makes it better for you now, and everyone else in the future.
One important thing this hotfix has solved is the resolution upon the death of Gale. Those who’ve let Gale die may have found that an important item is missing, which is required. That’s back! So, which was it? "K'ha'trach'ash'ssji", "K'ha'ash'ssji'trach", or the easier to pronounce “K'ha'ssji'trach'ash”? Only Gale lovers will know.
Also, we fixed an error where people were stealing from merchants by directly equipping the stolen items out of their inventory. Hubris! It’s in the title!
We still currently recommend you play the game on DX11 mode if you experience frequent crashing, or graphical errors. But they should be reduced now. The next big patch will include a host of fixes for cinematics and animation as well as UI glitches, and a community update diving into the game’s launch.
Don’t forget to read the EULA ;)
Better the Devil you do know, eh.
Fixes attached y’all:
- Fix for crash related to showing a move preview with an AoO when in combat.
- Fix for crash related to surfaces requiring concentration.
- Fix for crash related to drag and drop of items in the trade inventory.
- Gale's Scroll of Resurrection is now correctly added to the player's inventory.